Everything you need to know about creating a biomutant character

Statistics and abilities and perks of Biomutant character creators

Screenshot:: Experiment 101 / Kotaku

According to the long-standing convention of complicated role-playing games Biomutant You can customize your character – their stats, classes, and so on – before you actually know how the game is going. You are essentially in a situation where you are making lasting decisions without fully understanding their context or long-term implications. The following advice should guide you.

Which breed should I choose?

There are six races in Biomutant: Primal, Dumdon, Rex, Hyla, Fip and Murgel. Each grants a small bonus to certain stats – Dumdon gets a melee damage boost while Rex has high health. In all honesty, you can’t really go wrong with any of them. The real statistical differences come from the definition of your genetic code.

Excuse me genetic code?

Biomutant doesn’t follow the typical RPG stat grants where you neatly break down a given number of skill points into various statistics. Instead, you adjust your “genetic code” by moving a cursor around a circular slider. There are five statistics – strength, agility, intellect, charisma, and vitality – that surround the circle. If you move the cursor over one, you will improve your knowledge of it at the expense of the other.

This also changes the look of your character. Focus on strength, for example, and your mangy sewer rat will develop shoulders and deltoids like Henry Cavill. Press the cursor on Vitality and all of the muscle mass will be shifted directly to the thighs. Agile characters are great. High intellect characters are short (and have huge noggins). Those with high charisma just look silly.

Choices for Biomutant Character Creators

See?
Screenshot:: Experiment 101 / Kotaku

Which statistics should I prioritize?

Each statistic dictates a different aspect of your character:

  • Vitality: The higher your Vitality, the more health (how much damage you can take) and armor (how much damage you can mitigate) you will have. You can upgrade both stats by equipping armor across the board.
  • Strength: This value increases your melee damage.
  • Intellect: The intellect controls your “power,” which determines how much damage you can do with special psi power abilities. It also increases your “ki energy” (think of stamina) and the speed at which it charges.
  • Agility: Makes you move faster.
  • Charisma: Sets shop prices for both buying and selling and makes it easier to convince different characters in conversation.
  • Luck: This controls your chances of landing critical hits and finding high rarity loot, but you can’t change this during character creation, so don’t worry.

Here I would normally say something trites like, “Make up your mind based on your style of play!” or “Follow your heart!” But if you’re just starting out, you don’t know how Biomutant Plays. And some statistics are generally better or worse than others.

Charisma, for example, is practically useless. You rarely need to use persuasion (read: bullying) in conversations, and The stuff you can buy from vendors is honestly junk. While vitality is helpful, over time you can improve it by building and equipping better armor.

It’s nice to be able to take out enemies in just a few hits. So getting everything into the starch state is not a bad idea. But few statistics are generally more helpful than intellect. Biomutant puts more emphasis on dodging than blocking, and dodging uses ki energy. You can’t go wrong with investing in intellect – which in turn increases both the energy you have and the speed at which it recharges.

At the end of the day, every time you level up – which is quite common Biomutant– You will receive a ten-point bonus on the value of your choice. Your best bet is to start with a character in the middle of the road who may turn to a little intellect or strength, which then gives you room to pour points into boxes as you level up.

What about elemental resistance?

Some areas in Biomutant are overcome with one of four elements – heat, cold, radioactivity and biohazard – that cause harm the longer you stay in these zones. When creating characters, you can only adjust your resistances on another circular slider up to a maximum of 24 percent. (Through side quests, you can find outfits that give you 100 percent resistance to all of these elements, thus eliminating any damage you would take.) If you’re looking to go all-in from the start, radioactive is probably your best bet , as radioactive zones emerge more than anything in the early areas.

Is the lesson important?

There are five basic classes in Biomutant. (Those who have pre-ordered will have access to a sixth, the Mercenary.) Your class doesn’t just determine what skills you start with. It also determines what gear you start out with, and a handful of class-specific perks that you can unlock later.

  • Dead eye: You will receive a pistol and a two-handed sword. This class also begins with the Perfect Reload ability, which allows you to instantly reload your ranged weapons with the push of a button instead of waiting for a cooldown. Most of the Dead Eye perks are centered around improving your shooting.
  • Command: You only get a one-handed weapon plus a rifle and start with a skill that increases your range damage by 10 percent. The benefits are mostly focused on melee damage.
  • Psi freak: You start out with a pistol and no melee weapon, but gain some magical powers, including the Sparkball ability, which sounds more or less exactly what it sounds like. Psi freak perks have mostly to do with improving your intellect and strength damage.
  • Saboteur: You get a gun and not one, but two One-handed blades. It is also the only class that begins with the ability to enable dual wielding. Saboteur perks increase your speed and evasion skills.
  • Guardian: You start with a pistol and two-handed squeeze gun, plus a 10 point bonus for armor. (By the grand scheme of things, 10 points isn’t much for your armor.) Sentinel perks aren’t particularly helpful. A 10 percent increase in health regeneration? Additional melee damage, but only when at full health? Pffft, please.

In the 20 or so hours that I worked as a saboteur BiomutantI haven’t found a way to unlock all of the other class-specific perks of the other four classes yet. Even if there is one late game or end game item that I have yet to discover, you will be limited, at least for a while, on which perks you can or cannot access based on the class you picked from the start. (For the curious, Rock Paper has shotgun an overview of the letter of which advantages you can unlock.)

Biomutant character creation

Trim wears the magnificent beard and branded vest of an upscale hairdresser.
Screenshot:: Experiment 101 / Kotaku

Am I bound by how I look

No no. You can’t change your appearance right away. Eventually you will meet Trim, an NPC who dresses appropriately like a high-ranking stylist at the hippest hairdresser in your town. Hey, even in the post-human bio-emitted apocalypse, you have to indulge yourself from time to time!

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