FF7 Rebirth’s best materials to deal magic damage

Final Fantasy VII Rebirth grants its characters a wide range of Abilities and powers. While each character can learn a number of things offensive attacks through weapons And their Folio skill trees, Materia is central to the game. These magical orbs, which grant you abilities and powers, offer a range of great spells that your characters can learn to deal damage to your opponents.

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This guide will break down the different types of spell attacks your characters can use Rebirth, indicating their locations. If that’s what you’re looking for heal or Improve your partyFor more information, see our respective guides on these topics or our general introduction Rebirth‘s Materia system.

Elemental magic

Let’s start with the basics. Final Fantasy VII Rebirth has four magical elements: fire, ice, lightning and wind (sorry 1997, Earth/Quake is not here). While these are powerful as spell attacks on their own, they are essential to this RebirthThe Combat Puzzle: Countless enemies you face have certain elemental weaknesses that, if exploited, will either make you worse by putting pressure on the enemy or simply cause more damage.

There are Materia Orbs for each element, and there are almost an infinite number of them RebirthSo even if you find many of them scattered around the world, don’t worry too much about missing them. Most shops will sell you elemental magic materia orbs for 600 gil. They also appear as rewards for various Combat Simulator trials.

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As your Materia level increases, you can cast higher versions of these spells. At level 1 of a materia, fire casts fire. You can cast Fira once it reaches level 2, and Firaga at level 3. These enhanced spells require more time, with the -aga variants requiring two ATB charges to cast in combat.

Here are some specific locations for each item (remember you can buy these all in stores):

Fire: In the first loadout of Cloud reward for “Combat Training: Cloud” and “Corel Region Intel: Level 2” in Chadley’s Combat Simulator.

Ice: In Tifa’s original equipment reward for “Combat Training: Tifa” and “Grasslands Region Intel: Level 2 in Chadley’s Combat Simulator”.

lightning: In Barret’s initial kit, reward for “Combat Training: Barret” and “Junon Region Information: Level 1” in Chadley’s Combat Simulator. Also found in the Under Junon Inn and Mythril Mine.

wind: In Aerith’s initial kit, reward for “Combat Training: Aerith” and “Corel Region Information: Level 1” in Chadley’s Combat Simulator


Dual Spell Material

Rebirth features two different Materia Orbs that allow you to cast more than one elemental spell. The advantage here is that you get two spells for one orb (and combining them with different support materials also works).

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Here’s what these types of Materia do and where you can find them.

fire and Ice

With the Fire and Ice Materia you can cast both Fire and Blizzard. You can evolve this materia with Chadley in the Grasslands region.

Lightning and wind

With the Lightning and Wind materia, you can cast both Thunder and Aero in combat. You can develop this materia with Chadley in the Junon Region.


Heaviness

A Final Fantasy Gravity deals damage equal to a percentage of your opponent’s hit points. At Materia Level 1, this Materia hits for 15% of an enemy’s hit points, increasing to 25% and 40% at the next two levels. You can develop gravity materia with Chadley in the Corel region.


comet

Comet Material grants the Comet spell. Another Final Fantasy Classic, it causes a lot of damage And It ignores an enemy’s reflection spell (which causes a spell attack to bounce off an enemy and hit the caster). You can develop gravity materia with Chadley in the Nibel region.


Final Fantasy VII Rebirth may differ slightly from the original game’s materials list, but overall maintains the highly customizable and powerful nature of these magical orbs. These spells, especially the elemental spells, are essential to success in combat.

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