“Players who already know their stuff Final Fantasy 14 “We will be able to relive the story on mobile devices,” Yoshida said, “while newcomers will have the opportunity to embark on a new adventure and experience the narrative in its entirety.”
Yoshida explained that since the world of Final Fantasy 14 “A large amount of content and narrative has already been developed.” Yoshida said that Square Enix and mobile developer Lightspeed Studios “plan to release this content gradually and at a steady pace.” We can adjust the release schedule based on player feedback and potentially speed up the update frequency or maintain the pace at which we start if that works best for players.”
Final Fantasy 14 has received five expansions since Square Enix An empire reborn Relaunched in 2013: Heavenward, Stormblood, Shadowbringer, EndwalkerAnd Dawn Trail. That's a lot of content to chew through. Yoshida says that unlike the PC and console versions of FF14The mobile version is designed to be played in small portions and even on the go to meet the expectations of mobile gamers.
Yoshida didn't explain how Final Fantasy 14 Mobile is being monetized, but it doesn't sound like Square Enix and Lightspeed are going for a subscription model or a gacha model used by games like Genshin Impact.
“Lightspeed Studios has proposed a number of solutions,” Yoshida said of the free mobile version of FF14. “Their suggestions did not focus on an approach that prioritized profits through promoting a gacha system. Instead, from the beginning they proposed a design that respects the essential Final Fantasy 14and promotes long-term commitment. Our goal is to ensure players have fun Final Fantasy 14 [Mobile] to play for a long time while generating small and sustainable revenue that allows as many people as possible to play the game.”
Final Fantasy 14 Mobile will launch in China, followed by a global release “soon after,” Square Enix says.