Overwatch 2 is then in such a shitstorm core the promised PvE modes that we almost forgot about the economic state of the free-to-play hero shooter. But Players have pointed this outthe manner in which Blizzard distributes money to those not paying real money was revealed this week, as the hypothetical player who just earned credits by playing can finally afford one (1) of the game’s top skins …seven months since the sequel released in October 2022.
For those who don’t know: After some changes in the economy: Overwatch 2 has two currencies. One of these is obtained through the Battle Pass, which can be used on cosmetics and collectibles in the game’s Hero Gallery, which are from the first game over watch. If you want to buy a skin that is new in Overwatch 2, you must use the second currency, which you can earn through weekly challenges or by depositing real money. However, the weekly challenges only award you a paltry 60 coins, and a Legendary skin of that costs a whopping 1900. Overwatch 2 has now been on the market for 227 days, i.e. 32 weeks. Multiply that by 60 and you get 1920 credits. And only if you diligently mastered your challenges every week and bought absolutely zero cosmetic items with the coins you have earned so far. If that’s you, Mazel Tov, you can finally afford the legendary skin you’ve been eyeing for half a year.
Continue reading: Overwatch 2 Multiplayer isn’t good enough to justify giving up the long-promised PvE
Weekly Challenges are generally not difficult to complete, and are often simply used to measure played, won, and damage done. And yes, I played Overwatch 2 Almost every week since release because I’m a clown, but the prospect of having to be so focused on playing non-stop to afford one (1) high rarity skin is just ridiculous, if you put it that way . Even as an almost daily gamer, I’ve set myself rules to ensure I don’t overspend on cosmetics, and I’m pretty happy with the small amount of money I’ve invested. But it really makes you wonder what Blizzard thinks the incentive is for people to play the game when it’s so difficult to earn the “free” rewards.
The whole situation is pretty ridiculous, but for now it’s the least of the game’s problems. Blizzard has came under fire this week for announcing big cuts Overwatch 2The planned PvE modes, including the removal of talent trees that allow you to customize your character’s abilities. Some story content and the director follow Aaron Keller has apologized, but it doesn’t sound like it’ll be quite what Blizzard promised in 2019 when it revealed the game. The whole situation really challenged the company’s approach to the sequel, as the original pitch focused on PvE modes. Now we have a game with expensive rewards, two fewer players, and seemingly more archive missions instead of a more robust campaign.