The first gun you shoot at a shooter is very important. It tells you a lot about the game. In Fury: Aeon of Ruin, the first rifle you get is chunky and a powerful revolver and can shoot up to three bullets at once, turning it into a mini-rifle. Therefore, Fury That's fine. That's pretty cool. (And not because of that first gun.)
Fury is another retro shooter, the kind of game that is becoming increasingly popular these days. But unlike something similar Evening, formed by Unity, Fury instead it is being upgraded by a Real Earthquake Engine. I love Dusk, though Fury using an old engine lends itself to something feeling. From the way it looks the way it looks, it sounds like a real school shooter.
But my favorite Fury it's a way of mixing new ideas and old gameplay together into one, action-packed game. Well, like most shooters from back in the day, you get a great selection of weapons and runs to collect keys and unlock doors. But you have Powerups that you can compile and activate whenever you want. There is a simple, yet well-crafted game magazine that contains filters and intentions. Maps are bigger and more dispersed than anything made back in the 90s and allow for more exploration.
My favorite example of old and new mixes is how economics work. For many older shooters, you had no signs of making yourself. If you died on a level, restart it or maybe be sent back to the test site, if the game supports that. Fury and does not use Checkpoints or autosaves. But it involves savings. When players find floating ghost pieces they gain the ability to mark the location and save the game there. These are objects that use only one object and only one mark can be saved. So after a hard fight, you can drop a mark down, save your progress, but if you run into bad bosses afterwards and don't have a mark, you can't save.
If this sounds frustrating, it isn't. The game offers just enough markers that most players will be fine, assuming you don't spend that time finding them. What's great about this machine is that you can just ignore the tags and never use them. So if you hate the idea of saving anywhere in the classic or medieval games, you shouldn't.
As for the moment of gun show and fighting, it's fun. The weapons all feel great and each has a secondary function. The rifle can also be used as a cannon for the range you have to charge before firing. The Gatling rifle, which is a strange object that scatters spikes, and can fire two fires at the same time, has done a lot of damage.
The second best skill is to be found in the melee weapon, such as the large hidden range from Assassin's faith series. (It also reminds me of a future melee weapon Eternal Judgment.)
When charging a second attack you fly a little further. Combine this with the jump and you can reach new areas or skip the hills quickly. If Fury is becoming a popular game among speed drivers, I have already found this weapon to be very useful in moving time.
Currently, the first episode of Fury is available on First Access on Steam with all games slated to drop later this year. Even though the first episode only has a few levels and enemies, Fury he is paying attention to me.