Magic: GatheringThe great Theros Beyond Death is enveloped full of tyrants, summarized heroes, shields of bronze, and evil, twisted gods. After his long sleep interrupted by nighttime sleeper Ashiok, the fiery and righteous Elspeth Tirel escaped from hell to take his revenge on Heliod, the sun god Luckily, you don't need to understand what that means to start enjoying yourself.
It was released last Friday at Magic: The Gathering Field, which is now avainobind to the Epic Games store, a new expansion takes players back to Theros, a Greek mythology-themed plane that combines a gia dreamnt Krakens and magical calculations with a calculated mind and order of geometric evidence and astronomical charts. Cards are adorable, filled with sketches made of biscuits, sun-marble buildings, and people dressed in soft clothing and shiny military clothing. The mechanics are easy to wrap your head around while still having serious consequences for those who like to get into the growth of theory-crafting and deck-building.
I've never been one of those people, but that didn't stop me from going all the way to a nice round table with a restricted design that allowed me to go four or three before I was hit by heavy drivers. Playing on the white and blue deck, my strategy was largely based on creativity, but thanks to the ability of the cards to come back, the battles went down more than the one that got the biggest monsters on board immediately.
Most cards in Theros Beyond Death start from the following:
- Sagas: The storytelling of the three parts of each chapter evokes a new skill.
- Stars: the power begins each time you play a new enchantment.
- Commitment: card with variable effects depending on how many mana color the cards represent on your board.
- Escape: how to play cards from your graveyard at the expense of getting out of other graveyard cards from the game.
Sagas has a strong anti-depressant reputation, but I've always enjoyed it because to me, Magic first and foremost is a game with great entertainment. Take it Elspeth Defeats Death proverb. The first step allows you to pass a permanent target on a board controlled by your opponents, the second one makes less expensive arguments to the next turn of the opponent, and the third allows you to return a creature or boat plan from your tomb to the board with a plus one or loyalty counter to it. It balances the narrative of Elspeth's return from the underground scene, and thanks The court
Sagas and other clarifications have also been instrumental in this period with the return of the Cornell, which is a skill that brings with it any new application. Traditionally, enchantments that buff creatures have put a lot of money into moving away when the creature dies, but the Cells help reduce that.
For example, whenever Constellation is resurrected, Setessan Champion gets one counter, while Nexus Wardens gives you extra life. If you're paired with the magical creatures themselves and give you an extra card to put together every time you're cool, like Heliod, Crowned, things can start to snowball. The best I have ever had in the game however was matching these cards with Daxos, Blessed by the sun, which always cures you when you play a new creature, followed by Reverent Hoplite, which gives human soldiers 1/1 tokens as your total commitment to white (the number of white mana symbols on your board ). The result is a white enchantment that all of a sudden acts as a powerful siege engine.
Theros Beyond Death has strong foundations in terms of titles as well. Devotion plays Greek mythology and treats faith as the available resources to turn events around the world. Escape treats death as physical imprisonment rather than destruction. "I would like to work for another man in the world / / A dirt poor landowner to keep living – instead of ruling here over the breathless dead," the dying Achilles told Odysseus The Odyssey. While Theros & # 39; Achilles card, Haktos the Unscarred, has no Escape, a host of other cards in the set that come with the option of making it – more than a sadistic wishing hero.
Magic the beautiful, surprising and sharp construction of the land was always a big part of what made such a well-organized game so appealing. Players spend hours trying to master the new arcane rules and their variations to, at bottom, perform theirs dragon, or witch, or cyborg zombie with more power than anyone else. But that double between order and chaos feels much better in Theros than most previous sets, and The court it's always a better car than before.