The first thing I asked myself when the Gear Tactics was announced was, "Why didn't they do it before?" As in the case of Xcom, for example, the game mechanic for Battlefield Gears is based on a cover system. For something like that, he'd be happy, because the Xcom-inspired X-war game would be great.
But luckily, the Splash injury far exceeds my expectations. They wanted to make something new and they brought it is a strategy game with many more options than usual within this category. They then upload the entire art document to decide between walking or shooting or staying planted amidst the chaos. In this case, the characters have three actions they have and plenty of opportunities to use combos.
In my spare time I make fun of the board game Star Wars Armada and have tried Warhammer on other occasions, so I notice in Gears Tactics some of the symbols of those games. What need to put letters in the grid when they can move about freely? And why shoot only once when you may have to shoot more than once? Also, it may be worth throwing in a group of enemies to take down one of them with a retro lancer, as it is guaranteed that you will kill at least one of your opponents and each of your allies will receive additional action.
Xcoms are great, but the small details of Gears Tactics bring an incredible amount of opportunity to the player. One of the great capabilities is called Overwatch, and it allows you to reposition your actions and direct them to nearby enemies. When your character has some weapons, he or she can control the area with the bullet in any direction; When the enemy passes through that space, you can shoot it while you have the remaining actions.
But it is very possible that the enemy does not enter the Overwatch zone; In addition, it will certainly give you a taste of your own medicine and you will be able to repair the areas the same way you do. Entering the area where there are two or three enemies waiting to fetch lead rain on you is kamikaze madness. So … what can be done? You can use the Disbling Shot option (or Intimidate later) to distract the enemy; or you can replace it with a properly placed grenade, or …
You see where the gun goes, don't you? There are a lot more options here than in other games like this; It is clear that former President of the United States, Dwight D. Eisenhower, knew what he was talking about when he said: "No plan, no matter how good, survives the contact with the enemy."
Even the most received ideas don't last long if you run into an enemy when you least expect it. You can only see a small section of what is usually the largest settings and it is difficult to know what is expected of the letters other than the circular area around them. While part of the romance of the game, it can also be seen as one of its few flaws; Sometimes I think that dumping a bunch of enemies without warning in the wrong place would be easy. Of course, there will be those who think this game is overly fun, but the few times they've killed me, I feel that, despite the good plan, good luck played out on me. However, it's not a very difficult game with a standard setup, so it shouldn't give you too much trouble.
On the other hand, most of the time, irrationality ultimately benefits fighting; I have had a thrilling debate in which, at all odds, the party on the edge of its forces is able to make its way through the masses of mind-cutters to achieve its goal. If you want to show off, you can try to collect all the loot scattered throughout the levels. This robbery is done with weapons, weapon parts, and other accessories that increase your chances of winning. However, fighting for a raid will take time and the enemies will have a quicker time to shoot you. Within each mission there are several goals that sometimes involve accomplishing a certain number of times; Finding a way to get these things on time is a challenge.
Between level and level, your heroes can breathe. These soldiers are one of five different categories. Aside from the heroes you read throughout the game, there are a few important characters including Gabe Diaz (Kait's father, best known for his appearance in Gears 5). You’re free to customize a ton of things, from the characters ’appearance to their gear, and also feature classic tree-screens that provide tailor-made experiences. After all, sometimes I felt like there was so much to choose from.
In many cases I was of the opinion that my robbery was slightly affected. It is clear that seeing an increase in the probability of using 5% critical hits can be very helpful, but it does not substantially change the experience; I also think a lot of time is spent on the menus, which helps the player to install newer, better-quality machines. The process is very complicated and I wish there were a little bit of everything (especially when it comes to equipment), but that the difference between skills and materials is very noticeable. However, I have to say that the selection screens for the different skills set in the tree form work well.
So far I've only talked about Gear Tactics from a game plan perspective, which is quite natural. Machinery is essential to this kind of art; in fact, it's not because of the quality of the plan that we like Xcom so much. But even at this stage, the game still has its aces on its sleeve, there's a story that took place twelve years before the first Gears of War. There is a big difference between them: in Gears of War the action takes place in a very strange post-apocalyptic world, while in this case we find ourselves in the middle of that apocalypse.
War broke out and the hot spot of Gabe Diaz and Sid Redurn (who are not so friendly and therefore more interesting) were tasked with taking down Ukkon. This miserable evil is a scientist responsible for the creation of locusts, teeth-armed creatures and among them the fearsome Brumak and the Corps. So it stands to reason that this gentleman can do it with a good dose of chainsaw lancer.
I do not want to spoil the fun, but I can tell you that this story is not just about saturation. There are a few experiences in the game that will be loved by Gears of War fans, as well as a good twist on the text that creates a very entertaining story; all of this is accompanied by an excellent narrative. Also, most of the levels are long and unchanged, and therefore also useful for building development.
As for the paintings, the more you can enjoy them, the more beautiful they are. Many times you are in the middle of a camera fight too far to see what is happening and with the image covered by several status bars (as is common within this model). However, when doing something spectacular, the camera rolls so that the viewer enjoys all the head-scratching, chainaw execution, and other climbs are just as good. The sound stage would have been better, of course; the Gars of War series was always accompanied by all this nostalgia and dramatic sounds, but in this case, they fell short.
If you like Gears of War, you will really enjoy Gears Tactics. There are important elements of the series as well; In other words, you'll be able to throw bombs in emergency pits, enjoy adrenaline-charged conversations, and meet bosses who look like they're out of horror movies. On the other hand, bring back enemies, weapons, equipment and other items you already know from previous installations. Still, it doesn't sound like it's a game to be used by fans – by pure War Gears, and in my opinion, the adventure has better preserved the spirit of the original trilogy than the fourth and fifth installations (being strategic and not action).
So I take my hat off to Spar Spash Damage, which has always been a great longing for Gears Tactics and has not benefited from the popularity of the title. The result is a game where the feeling is felt as you go through each one and there are always many options. I suspect it will have a big impact on how this type of species will grow in the future. Granted, there are some things that are distorted, such as the excessive downtime of your troops between mission and mission and the fact that sometimes the enemy is less expected, but overall this is a topic that fans will enjoy most of tactical games like Battle Gears.