In most video games, the main character is simply expected to run around breaking pots and rummaging through every locked chest in the never-ending hunt for more loot. This has been a running joke among gamers for as long as I can remember, and most of the time people in-game don’t comment on your extremely anti-social behavior. However inside God of War Ragnarokalmost every character has exquisite comments at one point or another on all of the looting Kratos is up to.
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The Week of the Games: Rings of Gold and Ragnarok
Monday 6:24 p.m
God of War Ragnaroknow available for PS5 and PS4, is a very good game, which mixes tough, satisfying combat with a story that always focuses on the relationships between the different characters. Sometimes this happens in big, epic moments when characters physically or verbally clash. Other times, it’s smaller, quieter cutscenes. but Ragnarok
Continue reading: God of War Ragnarok It runs fine on PS4 but it sounds like a jet engine
Early on, while exploring part of Midgard with Atreus, I noticed a shiny chest, probably filled with loot, hiding in an unreachable cave. So I stopped moving forward and found a path onto a cliff that allowed me to swing over and fall down to the previously unreachable loot. As I pried open the chest, Atreus asked excitedly, “How do you always find stuff like this?” Boy I’ve played a lot of third-person action-adventure games, that’s like.
Later, however, other characters do not react so positively. While exploring another realm and solving a puzzle that would allow my party to cross large gaps, I noticed a treasure chest in the distance. So I did what anyone would do: I stopped trying to figure out the puzzle and kept looking around. Eventually I was able to go back and solve another puzzle to gain access to a path that led me to the chest. A member of my party, who will remain unnamed to protect you all from nasty spoilers, questioned what I was doing. They even asked if I was lost or if I was ok. Atreus said, “That’s exactly what my father does.”
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Further into the mission, I was again distracted by loot and the same character once again expressed mild frustration at my detours. Atreus spoke up again and told the group, “My father is very fond of loot.” It’s true, I really am! Another character much later in the game berates Kratos for his obsession with loot and for taking the wrong path over and over again to snag trinkets and pom-poms.
But it’s not just Kratos who is summoned. While playing as Atreus I was invited to a safe place and there was some loot right in front of me. Of course I had Atreus driven to and picked up. The person who showed me around this invitation-only section of the Nine Realms sarcastically replied, “Yeah, take anything that’s not nailed down…” Which, to be honest, made me a little embarrassed. I mean, I still looted some later locations and kept everything I found, but I felt a little bad about it. is that something right?
These interactions between characters are abundant throughout Ragnarok. Even better, once you beat the game you can continue playing beyond the credits, and the developers have made sure to create a ton of new dialogue and interactions that only happen after the credits. All of this goes a long way in keeping me interested in these characters and is yet another thing I loved God of War Ragnarok. Well, that and all the looting!