Almost two years later Went home Developer Fullbright was in the following news One report claims co-founder Steve Gaynor turned the studio into a toxic cesspool Due to bullying and harassment, the studio known as Fullbright has officially stopped developing open roads.
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Gaynor, who recently resigned from his executive position in 2021 and dedicated himself to a pure writing role igamesnews
“[A]After much deliberation, it’s simply not Fullbright’s job to represent this anymore open roads advance publicly; it becomes “The open roads Team” at the start and will not be discussed further here,” writes Gaynor. “As much as I wish the game the best when it comes out, if you subscribe to this newsletter and hope for new information open roads, do yourself a favor and sign up for the Annapurna newsletter here. They are there for you.”
Gaynor goes on to say that he is “dissatisfied” with his leadership role and that this is partly due to his behavior towards Fullbright employees. Despite this, he is still working on a solo project under the company name.
open roads is a narrative adventure game about a road trip with a mother and her daughter Development began in 2019 and launch was originally planned for 2021. It’s now been two years since that first window, and it sounds like the Fullbright riots didn’t contribute to the longer delay.
Fullbright rose to prominence with its 2013 release Went home, one of the year’s surprise hits, acclaimed for its writing style, eco-friendly storytelling and queer romance take center stage. The studio then released Tacoma in 2017.