Geralt of Sanctuary

Good luck Finding You Back in Gacha Games No doubt Bullshit

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Gacha games should have a reputation as risky cash grabs, as well as tactics to lure players into spending money to use new characters or items. If you are a gacha player, you are part of a dedicated team that literally warns other people away from the genre they have chosen. That's because the tactics never end, and a little bit of "generosity" has recently caught my attention as part of the construction.

Gacha Games got their name from the gashapon capule vendors nine to promote their design. They are very happy in Japan, but you find similar devices in grocery stores and other centers in the United States. Put a few quarters on the slot, turn the screw, and see what prize you get. If you really want a smaller sized image, chase a few quarters and try again. Gacha games, especially mobile games, include a loop in their designs. Players "pull" characters and gear depending on the game, usually using special currency that can be purchased with real money. Empty boxes other than actual boxes. Light fixture, colorful animation. Maybe you find the character you want, maybe you don't. If you wish to get a specific result, you spend a lot of money. In extreme cases, you pay extra and try another one.

Loot boxes and gacha mechanics are controversial for gamers, as they should be. Whether the loot boxes offer cosmetic items or benefits – as before Star Wars World War II it is revealed for the first time – they are clearly designed to keep players from opening them. They are built around a series of tactics that mind players will buy. In particular, quality rewards are provided at regular intervals that are controlled every time they skip things. Gacha players dance the thin line between pursuing short-term goals and spending tons of money as “whales” looking for their favorite characters. I know from experience; I have been playing diehard gacha player for years.

The more you play, the more you see the tactics. You often have ways to avoid them. Games like The Lost Dragalia and Granblue Fantasy-The companies produced by Cygames, Inc-offer tons of free cash and rewards so players don't always have to spend money. (They are considered one of the "good" gacha developers.) In some cases, the additional requirements give players the ability to earn game revenue that they can save for certain characters. Some gacha games are more friendly and more handy. But even the best games have a cheat trick: Leave a while, and almost always guarantee a good reward when you return.

I've seen this in many games I've played. Final Funk Fantasy sequel, Fire Emblem Heroes, The End: The Grand Order. Take a month off, come back, make a drawing. You often get a nice and rare reward & # 39; d & # 39; your first post-return. Holy fool, you're the smartest person in the world! Did you just find the latest hero?

I support this anecdotal evidence, but I'm confident after six years and nearly seven games. You are not lucky. It's tricky-drunk. The result is to give you a taste of success and take those sweet endorphins to pull you back and keep you as an athlete. It's very clear, and it's one of my favorite design options. It keeps the facade organized so that players can believe they are lucky, but it's more of an engine result. Because, hey! If you are lucky now, you can get lucky in the next step.

I have a complex relationship with gacha games. Officially I like to play the same thing Dissidia Final Fantasy Opera Omnia, where I could go into the main story and look for an anonymous combination of my favorite The last thought characters get into illegal situations. It's fun. But there is always deception, and in some cases it is incomprehensible. The return of luck that is nothing but luck is a reminder to stay alert. That applies to mobile games, or AAA sports holiday events. If it seems too good to be true, it might be.

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