Restarting a franchise involves taking something out of beloved history, updating its technology, and using it in the spirit of the times. The grid, however, does not fully serve this purpose. It simply doesn't contain enough content to pass Codemasters & # 39; s solid gameplay to re-run the brand in this day and age. The Grid reboot restores the franchise, but without the added pressure of the previous one, it sounds like it's going around circles.
The grid offers a number of competitions in six categories, endless GT, stock, tuner and other types of cars. You are free to move between them (as long as you can afford the required car), but the Grid function mode is missing elements, such as managing a full race performance that can actually make you invest in building your own legacy. There are only two types of race available: regular race and time raids, and no major sponsorship incentives that serve as motivational carrots. You do not improve parts of your car or their performance, and your rental colleagues do not offer you power on the track or have any other personality to bind them to you in a meaningful way. In short, Grid is a game of numbers. It's a multi-racial game, but it doesn't give you enough reason to care. It creates the bare minimum of what a race title should be, but it doesn't try to appear in this format as the original Grid has tried to do.
At least the Codemasters do with confidence in the race itself. Grid & # 39; s Gameplay is among the most popular racing and sim-racing titles, an exciting space that promotes exploration in the general, and wide range of difficulty and catch options Codemasters are known for. Due to the open design of the available Grid races, it doesn't take long to chase other powerful cars, and likewise it will not take long for hard bends, throwing a steering wheel in the corner, and grabbing the beloved Health, play and throttle to find that sweet spot between fast and slippery. Even if you go back to cars with a solid suspension, there is still the joy and ability to get the limit.
While in a state of chase chasing you can save a while on nemesis and affiliate programs, but not much. The Neses give it a solid boost when it comes to your quarterback panel (their anger resumes after each race), but the role of the players is unclear. They have varying degrees of violence, skill, and honesty, but most races are only three feet tall; this does not give you time to wait for a moment for their key to block a specific race to win, or to help you at all. Your teammates are just other cars that are passing the track, and they have a personality to it, which doesn't leave them much of a goal.
You may be paying their salaries for nothing, but it's not hard to find enough gold to buy the cars needed to chase various silos. The money you earn is also shared between one player and multiplayer, which is a good thing. For most players, I like how cars move from time to time to protect large volumes, such as when a player uses a back-up function. But like a career, many players do not have the race. And you can't create teams, and you can't see which public-joining team is joining, or set up what racers can use in private games.
The Grid series offers a fun, great racing experience, and I see the value of giving back. But this inclusion in the game's body creates the bare minimum of a startup authority where it should have done so much more. We're racing to be in first place, but unfortunately, the Grid looks like it's in the middle of the pack.