There is a large and active community on speed around Half-Life 2. And Valve is aware of this and dur ing a recent IGN video he mentioned that at one point he was thinking about installing some of the fastest speed bugs use to see that runners would like to find new ways to beat the game faster.
Although they liked the idea of changing the running meta in this game, they never touched the high-speed bugs, because they didn't want to frustrate the players who used the run.
This little information came from the most recent “Devs React To Speedruns” video from IGN. Adrian Finol, Robin Walker and David Speyrer are all presenters of the programs they work on Half-Life 2 and in the video, they watched as a speeding driver used bugs, punches and bullying to be the whole game in less than an hour.
Like a long time Half life fan, I've learned a lot about HL2 & # 39;
For example, Half-Life 2 at some point he would have some physics in mind tied to that player. But the first time they changed this put on the dev they ran to the wall and died.
Another article talked about how many dirty things are Half-LIfe 2 and source code. Sometimes the level wouldn't load properly and they just added some code that compelled the game to do it. Some of this code comes back to haunt Valve. Robin Walker explained that, while working at Alyx, other parts of the Source also Half-Life 2
Also, the devs admit, the airline phase from the beginning of the Half-Life 2 it was too long.
The whole video is worth watching just to hear these developers come out while the speedster breaks their game in ways they've never seen before.