Halo Infinite Bots create unbalanced 4v6 matches

Three spartan AI bots hold combat rifles on the bazaar map in Halo Infinite.

Screenshot: 343 industries

Halo infinite is currently facing a bug where bots join multiplayer teams to fill empty slots and then stay after their actual human substitute joins the game, resulting in unbalanced teams for multiplayer games.

Since the Series of beta tests from the summer it is clear that Halo infinites bots show the behavior, if not quite the skill of IRL players. Apparently, this extends to the terrifyingly human behavior of “not being advised that it is time to leave the party”. The problem that plagued the shooter’s free-to-play multiplayer mode for at least a month Reports on social media, turns teams that should be four people into squads with five or sometimes six opponents.

Continue reading: why Halo infinite‘s bots behave in a similar way to humans

As far as I can tell, the problem is limited to casual gaming. (Bots do not populate empty slots in ranked games, that’s a whole different can of worms.)

A Spartan soldier sleeps on the ground in front of the fruit cart in the bazaar in Halo Infinite.

A bot is a bot if the username starts with “343”.
Screenshot: 343 branches / Kotaku

I’ve noticed the problem sporadically in the past few weeks. Last night alone, I played three games with unusual teams. Warning, this is not always a bad thing. Especially in Slayer matches, it is almost an advantage to face six opponents. Bots don’t exactly achieve high kill death rates (even a recurring one complaint from Halo infinite‘s player base) so you can get double kills for a win with less effort.

However, for some of the goal-based modes, facing a team full of bots is essentially a guaranteed loss. Strongholds, the type of game that requires your team to occupy and hold zones, is nearly impossible when you face 50 percent more players than usual. You could play a flawless game. You will probably still lose. A team of five or six players is easily able to cover more ground and reach areas to be captured more quickly, with the smaller team constantly on their toes.

It is unclear whether this issue, which is believed to be a bug, is queued for fix. Representative for Microsoft, Halo infinite‘s editor did not immediately respond to a request for comment.

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