Monster Hunter Wilds offers many different weapon types to choose from, including the simple large sword, the transformation Charge the bladeAnd a huge music -based weapon known as a hunting horn. Two weapons that do not completely distinguish from each other are the similarly mentioned heavy bowgun and light bowgun. What are your differences? And which one suits your playing style best? Let us settle everything.
Mobility and defense
Both bowguns let them shoot on monsters from an ideal distance. Here your most obvious differences come into play: mobility and defense. The heavy Bowgun, which is true to her name, limits your hunter to fairly slow movement. For the costs of slow movements, however, you can protect this weapon against monster attacks and even trigger a defense lawyer.
The light bowgun does not slow down your hunter and feel much smoother in comparison. The option is missing to protect yourself, but it exposes this with funny movement options such as an incident and a film. The Rapid Fire mode extends it and includes a durable dodging with which you can continue to shoot Burst Step.
I will also add that both weapons (and especially the heavy Bowgun) are great for their Seiskret. It is not so restrictive with so many types of ammunition, only to be on standard fire and focus closures.
Fire and damage rate
Although the standard fire can use the same ammunition for both weapons, there are still some important differences. With the heavy bowgun you will deal with a slower fire rate and strong damage. The area for critical damage is also a little further away from your goals.
All of this is of course the other way around with the light bowgun. Your recordings come out faster, but you won't hit so hard. I also found that the critical damage area is comparatively narrower in all types of ammunition.
Special modes and ammunition
Each of them has access to a secondary shot mode and a selection for special ammunition. These are specially connected in the case of the heavy bowgun, since they have to enter the ignition mode to use one of the following special ammunition:
- Wyvernheart ignition: a flood of balls that increase the damage the more hits you land you land
- Wyvernpierce ignition: a slow ball that pierces a target and constantly uses damage
- Wyverncounter ignition: an offset attack that can be charged and used to counteract a monster
- WyVerblast ignition: a projectile cluster that causes explosions above a wide range
With the light bowgun you can increase your fire rate through the exclusive quick -fire mode. The following special ammunition is not limited to the fast fire brigade mode, but benefits from being attacked several times:
- Adhesive ammunition: starts a sticky bomb that explodes after a while. Repeated shooting increases the damage
- Wy Verndblast: Place a mine on the floor that lasts for a short duration and can be triggered by attacks from any source. It can be repeated until its active period is completed
To use the best Bowgun ammunition
The joy of Monster Hunter Wilds is able to experiment with The skill system And various weapons configurations. When it comes to the Bowguns, some types of ammunition just fit better on one or the other. Pierce Munmo is probably the best type of ammunition in the game and is well suited for both weapons. I enjoyed using it more on the heavy Bowgun, simply because of its damage.
In the meantime, ammunition, which are connected to elements or status complaints, shine with the light bowgun. Every additional elementary -based damage sums up well with all the rounds that they shoot down. Similarly, it is much easier to trigger a status effect if you constantly meet a monster with status illness ammunition.
Both Bowguns are fantastic tools that serve as excellent secondary weapons when they prefer to have a close -up as their area code. It is not a shame to have one than your area code, although I would recommend Play online with a squad If you want to concentrate on being a remote threat.
Monster Hunter Wilds Is now available on PS5, Xbox Series X/S and Windows PCs.
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