Arcana cards are a crucial part of Hades 2which is appropriate since the game literally portrays you as a witch.
Like souvenirs (accessories), Arcana cards grant you passive benefits depending on how much grasp you have. Some cards increase your stats. Some are even more helpful, even going so far as to revive you from death. However, unlike keepsakes, you should think of Arcana cards more like a skill tree. The more cards you unlock, the more access you get better Cards.
Here is How to unlock Arcana cards in Hades 2plus a list of all Arcana cards and their abilities, along with details about them how to gain more understanding.
How to unlock arcana cards with grip in Hades 2
You can unlock Arcana cards by interacting with them Stone slab at the entrance of the room, just before you start running.
The main resource for unlocking new Arcana cards is ash, a resource most commonly found as a reward for completing encounters (the chambers with combat). Look for chambers marked by a gray sand cast.
When you unlock an Arcana card for the first time, the adjacent cards are revealed, increasing the number of cards you can unlock.
Here’s how to improve grip and equip more Arcana cards in Hades 2
Your Gripping knife determines how many Arcana cards you can equip at once. Each Arcana card has a grip cost that ranges from one to five, with the better cards usually having a higher grip cost.
they begin Hades 2 with 10 handles. You can increase your grip limit by spending money psyche, also a resource earned by completing encounters. Look for the chambers with the little green will-o’-the-wisp as a reward.
Some cards have no grip cost and are instead activated by an “awakening” – whether or not you can equip them depends on whether or not you have met certain requirements. We have listed such “awakenings” in the table below.
All Arcana cards and abilities in Hades 2
There are 25 Arcana cards Hades 2. Each card is assigned a Roman numeral. There are five rows with five Arcana cards per row; Check out the image above to see the placement of each card on the Arcana card board.
Complete list of Arcana cards in Hades 2
Card number | Card name | Effect | Unlock costs | Record the costs |
---|---|---|---|---|
Card number | Card name | Effect | Unlock costs | Record the costs |
I | The sorceress | Slows time for 2 seconds while channeling Omega moves. | 1 ash | 1 |
II | The wayward son | Restore 2 health when you leave a chamber, or double if your health is below 30%. | 3 ashes | 1 |
III | The hunter | If your magic meter is not full, your attacks and special attacks deal +30% damage. | 10 ashes | 3 |
IV | Death | Your Omega moves have a +3% chance to deal critical damage. | 15 ash | 3 |
v | The messenger | You have a +6% chance to dodge. | 20 ashes, 1 pearl | 0, Awakening: Activate at least 3 cards that use the same amount of magic |
VI | The Furies | Deal 20% more damage to enemies with your spell. | 3 ashes | 2 |
VII | The titan | Gain +20 Maximum Health and +20 Maximum Magic. | 7 ash | 2 |
VIII | The unseen | Restores 2 magic every second. | 20 ashes | 5 |
IX | Night | Your hex automatically recharges as if you used 2 magic every second. | 25 ash | 4 |
X | The loving ones | In battles against Guardians (area bosses), you take 0 damage on your first hit | 30 ashes | 2 |
XI | The fast runner | You sprint 20% faster. | 10 ashes | 1 |
XII | eternity | Start each run with a Death Defiance (auto-revive). | 20 ashes | 4 |
XIII | The centaur | Every five chambers you gain +3 maximum health and +3 magic. | 25 ashes, 1 ashes | 0, Awakening: Activate cards that use 1 to 5 handles |
XIV | The moon | Your Omega spell always has +50 power when it explodes. | 30 ashes | 3 |
XV | Strength | As long as your health is below 30%, you take -30% damage and deal +30%. | 35 ash | 5 |
XVI | The Fates | Start each run with +1 Fate Change (which allows you to change the rewards from each chamber). | 15 ash | 3 |
XVII | The Boatswain | Start each run with 200 gold. | 25 ash | 5 |
XVIII | Origin | Deal +25% damage to enemies affected by at least 2 curse effects. | 30 ashes | 3 |
XIX | Excellence | All blessings offered have a +30% chance of being rare. | 35 ash | 5 |
XX | The Queen | All blessings offered have a 6% chance of being a duo blessing (whenever possible). | 40 ash, 1 tear | 0, Awakening: Activate no more than 2 cards that use the same amount of grip |
XXI | The seer | Start each evening with two twists of fate. | 20 ash, 1 wool | 0, Awakening: Activate each surrounding card |
XXII | The master | Start each run with +1 Fate Change (which allows you to change Blessings). | 30 ashes | 4 |
XXIII | The Artisan | Start each run with a chance to convert any small find into a random large find. | 35 ash | 6 |
XXIV | deity | All blessings offered have a +10% chance of being epic. | 40 ash, 1 golden apple | 0, Awakening: Activate all 5 cards in any other row |
XXV | assessment | After defeating a Guardian (region boss), activate three inactive Arcana cards. | 50 Ash, 1 Zodiac Sand | 0, Awakening: Activate no more than 3 cards. |
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