As you grow Landlords As you explore the city and upgrade your castle properties, you will need more things to keep your villagers happy. One of those things is ale (and a tavern for drinking).
Our Landlords The Ale Guide will walk you through all the steps to making your own beer – growing barley, processing barley into malt and brewing beer – and how to distribute it in a tavern. We also explain how to import beer (or its ingredients) at a trading post.
Why you need beer in Manor Lords
If your Landlords When your village starts, all you have to do is give your villagers access to a well to drink from. Once it grows – when it’s time to upgrade your castle properties to level 3 and turn your town into a small village – you’ll need to supply it with water But as well as.
Making beer—and supplying it to your town’s tavern—is a strangely intensive process. You will have to grow barley on a farm, have one Malthouse Run, convert a castle plot (level 2) into a breweryand have an occupied one tavern. If you don’t have fertile land for growing barley (or you just don’t want to), you’ll need to set up a trade route.
It’s a lot to handle, so let’s go through the steps below.
Farmer’s barley
Growing barley works just like growing any other crop – we have a more detailed growing guide here. First you need to find a good spot Barley fertility overlay – basically yellow or green everywhere. Then it’s time to set up some properties.
There are a few considerations to keep in mind when designing your agricultural field plots. First, remember that a family can cultivate about 0.6 acres of field per year. Second, you need to rotate your crops to maintain fertility. Therefore, we recommend creating three small plots (about 0.3 acres each) and keeping one fallow each year. That doesn’t sound like much, but that’s enough barley to at least get your beer industry going.
Once you have a farm set up, all you have to do is wait for fall when the barley is harvested and can be turned into…
Turn barley into malt at a malthouse
Once the barley is harvested, you will need a new, self-contained building for processing. A Malthouse (4 wood) does exactly that; You must assign a family to the job.
A malthouse will rotate 1 barley in 1 malt. From there we go to a brewery.
Build a brewery on a castle property (level 2)
Once you upgrade a castle plot to level 2, you unlock a number of new backyard industry expansions. One of them is a brewery (5 regional wealth, 5 boards). Take breweries 1 malt and make 1 beer.
The only clue here is that converting a civic property into a brewery turns all families living there into artisans – meaning they can’t hold other jobs and are removed from the labor pool of unassigned families.
This is frustrating But alone is not enough. Ale itself is just one Goods and is stored in your brewery’s pantry and then in your city’s granary. To be of any use to your city – and more importantly, for it to meet the requirements of a Level 2 castle property, you need one tavern.
Build a tavern
A tavern (5 wood) is where the beer becomes useful. (At least) one family must be assigned to transport the beer from the granary to the tavern, where it can be distributed to the city. This is what will finally meet your community (and city) property needs Inn supply – a tavern with a constant supply of beer.
As your town grows, you’ll likely need to add more barley fields (and farms), assign more families to the malthouse, and maybe even add a second brewery.
However, at any point in this supply chain you can always easily…
Build a trading post to import barley, malt or beer
Sometimes you start your game Landlords In a region with terrible fertility – barley seems to be particularly fickle – and that means you would have to put in a lot of extra work to not get enough barley. In such cases, it is time to import supplies trade.
A trading post (4 wood) allows the import and export of goods traveling merchants. Trade costs regional wealth when imported and brings regional wealth when exported.
From a Trading Post menu, you can assign a family to work there and then go to the Trading tab. Here you can review all available goods – construction, grain, food, materials, raw materials and military – and decide whether to import them, export them or trade them fully (either import or export) until you reach the surplus you set.
For beer, you can import barley from the Crops tab for 12 regional riches, malt from the Crafting Materials tab for 14 regional riches each, or beer from the Raw Materials tab for 18 regional riches each. Ale demands that you do it establish a trade route – Basically, just pay out some regional wealth to have a traveling merchant visit your trading post on a regular basis rather than randomly.
Remember that importing the ingredients for beer is very expensive. So at the same time you have to have a pretty healthy export business to support that.
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