Last week, Eternal Judgment into the dying plane of the PS4, Xbox One, and PC. As you can imagine, the first software shooter is a thrilling, heavy explosion. The game offers a frenetic sweetness similar to that of 2016 The judgment, but it adds a whole host of new features – such as a fun ring to capture – to the basic game loop. It also introduced a new crop of enemies, including one of the worst: Marauder.
Marauder first appears in the Arc Complex campaign. At the end of that level, you encounter a room accused of fighting a boss. Outside the portal is a mock-listed demon, which says some things about how Doomguy spelled it. Doomguy is given the opportunity to escape in a different role, and, as a player, he may be appealing to him. But come on. This is The judgment. Tail rotation is not a bell in the least. Also, this Marauder fella called Doomguy a phony. (His funeral.)
Beating Marauder poses a major challenge. While most of the action in between The judgment When it comes to running and shooting and burglary, Marauder wants a careful strategy.
First, you have a defense that destroys all your attacks. He also has a Super Shotgun, the same double weapon The judgment affectionately calls Doomguy's "property" Get very close to Marauder, and he will fire at you. But if you live too far, you'll send arc-shaped projectiles your way. This hurts like hell. They are also difficult to pull. In the end, Marauder can summon a furnace that chases you, bites you, slows you down and quickly removes your health barrier than you can say, "Hey, I thought all dogs went to heaven!"
To deal damage to Marauder, you have to maintain the middle distance. This will move the Marauder into a melee. You will hear a ing and his eyes will glow green — and that is your chance to attack. The 8 to 10 best hits from the Super Shotgun should surprise him, where you can close the range and do Global Kill. After that, go into the portal and complete that level, head up for comfortable information on who real phony is.
Something happens, or the first Marauder is introduced as a boss and also tough on that – he's a regular enemy. Soon, the Marauders will appear alongside Mancubuse, Arachnotrons, Hell Knights, and other demonic dinners. The combatants' room is one thing. But when Marauders encounters hectic fires, overcoming them becomes a major challenge. Here are a few tips that should help.
Save the Marauders for the last time. Attempting to change the estimated plans of the Marauder war and the brainchild of a major theater battle is a failure. Delete all other major demons, which is just a distraction compared to Marauder. But be careful not to leave the fish. You can use them to review emergency services by killing them when you are down and need good ammo, weapon weapon, or health declines.
Super Shotgun is your best friend. Instant Weapons – A plasma gun or heavy cannon, for example, is of no use to the Marauders. You might have to put a bullet or two before the shoe goes straight back. Instead, use powerful sensitive weapons, such as the Super Shotgun. If you are in a hurry, you can add two strokes each time the shoe is lowered. And remember: the standard gun shares ammo with the Super Shotgun. If you see a Marauder in battlefields, save your ammo and avoid using any weapon to fight other enemies. (Or simply place a food demon to get emergency ammo.)
The ballista and rocket launcher do not work completely, either. In terms of pressure, the ballista also works well against the Marauders. High fittings require greater accuracy than other weapons, but damage is worth it. Each shot is as powerful as an empty Super Shotgun shell. The thing is not like the Super Shotgun, there is no chance of getting two hits simultaneously with the ballista.
The rocket launcher can also help a bit, but only if you turn on Remote Detonation mode. (Bonus points if you release it all the way.) Send the rocket to the back of Marauder's head and stop it. This will deal a lot of damage, and if you're really shocked, you can encourage Mareuder to come up, but, hehe, it's better than nothing!
Take the dogs right there. As mentioned, a Marauder hellhound will coordinate your day. Fortunately, they are fragile. Few shots from heavy cannon should take it out. Second when you see a dog, focus your efforts on it.
Your game changers will do nothing. In Eternal Judgment, there are a few weapons that change the game. Unmakyr is one. Crucible is another. And then, there's the chainaw. These weapons have very limited ammo. The tradoff is that, for the most part, they can outrun enemies in one blow. Heads: Does not make any reference to Marauders. Underground, you can use the BFG 9000, but by the time it takes charging, your target can protect his shield. (I'll still see anyone standing by this item.) It's best to save your Arch-Viles ammo. They are there and even worse.
Many demonic monsters: