The Final VII Remake, A mock simulant of Square Enix, came out last week on PlayStation 4. After years of anticipation, players can finally get around to the Midgar rendition where there is no shortage of things to do. You can mix, war monsters, cats, spells, pottery drinks and ethers, cut excess swords, fight evil megacorps, and summon (reproduced), and otherwise marvel at the console game du trip.
Or you can play arrows.
The first mini-dances begin in Chapter 3. At the beginning of the chapter, you will visit Seventh Heaven, the hottest boat dock in the city square Sector 7 Slums. Some cutscenes roll, but you're soon free to roam. On the right-hand wall, you will find two pinball machines, a jukebox box, and a dance board – on the side of the board, you will see a beat board. The podium places are highlighted, bronze to gold, by Jessie (nine ducks), Tifa (nine ducks), and Widge (eight ducks).
Obviously, that won't stop.
Here's the thing, though. Or associate the eighth of the Widge – an honour feat – lucky to hear any confirmation, because you'll face face to face with the highest order backlash:
Yes. I know. It's a bull.
But I'm here to tell you it is it is possible to kick his Wedge offch higher. It just takes a bit of patience, some understanding, and a few tricks to your sleeve.
The rules
In The Final VII Remake, arrow games are governed by competition rules. In other words, this is not a traditional dementia game to figure out who can get into the most magical places while they are processed. Instead, your goal is to "check," or score some relevant points.
At the start of each game, you have 301 points. Whatever part of the board you put in your dart, you will subtract that number from your score. So, if you put a dart in the 20-point range, you would still have 281 points. Get one in the 2-point zone, and you'll have 299 left. The world in the 17-point region, too, is doing the math. I'm not a calculator!
Disturbing features come in the outer and inner wheels. The outer ring will double any points you receive. The inner ring will triple. So, for example, placing a dart on the outer part of a 15-point line will eliminate 30 points, while getting one in the (smallest) interior space reduces your score by 45 points.
Finally there is the bull. Traditionally, cows are weighed on the outer (green ring) and on the inside (red dot), giving you 25 or 50 points respectively. The Final VII Remake it does not differentiate between external and internal cows. You will mark 50 by attaching to any institution.
You get three arrows for each round. If this were a multiplayer game you and your opponent would have turned it off, but sadly, this mini game is a one-player story. (Enix square, if you're reading … you know what to do). The only tangible result is that, at the end of each round, your ducks are wiped off the board.
When you lower your score to 0, you win. But if you end up lowering your score to 0 and what's wrong, you'll "bust" – and your score will jump to double digits.
In other words, The Final VII RemakeDance is not just a trial. And the problem with true math.
Tactics
It throws arrows at The Final VII Remake Seems simple enough: Press X to drop the dart, and see where it goes. The problem is that you have to keep track of two overlapping reticles.
The inner reticle is yellow and thin, and remains the same throughout the game. The outer reticle is blue and large, but continues to expand with contracts. In its nadir, the blue reticle will shrink until it reaches its destination inside the color yellow. If you are able to spread your time to keep pace with that low point, your dart will go where you told it to. If you rehearse time, sorry! The larger blue reticle is yellow, the further your color will last from its mark.
My suggestion is this: Ignore the sky completely. Just focus on the yellow, and place it in the right spot where you want to throw your dart. The blue reticle will grow and provide a double contract with each dart cast. Don't try to chase the first round. Get your yellow reticle nice and strong and throw in a second. (The blue reticle will release a split phase moment in a very small space of its own.)
Also, pro tip: Hold your breath. A very small drop can send your dart to a remote dump at a fraction of three points.
As for scoring, you don't have to do a lot of calculations on the fly. If you can succeed with the dart in your hand, the game will tell you by highlighting the category – and, if applicable, a particular ring – you should aim for. Or you can just follow these two sure fire statistics:
Seven Darts: Six points in a row and put the dart in the 1 point range. Do not insert it into the inner or outer rings!
Six Darts: Installing a dart ring within a 20-point range will earn you 60 points. Beat 5 times, and get the dart in place for 1 point. (Also, stay away from rings.)
Whether you win by six or seven ducks, you'll soon see a glittering screen like this:
Now, Wedge does not take this loss for granted. If you manage to replace him, he will give you a prize: one light pants Luck Up. You can put it in the meeting at the end of chapter 4. Before you leave Seventh Heaven, just go to Wedge and Jessie, who will see you send upstairs to the top of the Pinball machine.
To be sure, at face value, Wedge's act is in good faith. But ducks, as we all know, are not a game of chance. It's a game of skill. A Good luck materia? Please. With a wink of humor and a tasty head, it becomes very clear what exactly this terrorist has to say.
Additional Arrivals at Midgar: