trade is a mechanic in Landlords This allows you to convert your excess goods into regional wealth and then use that regional wealth to import other goods. It’s a good way to take something your city is good at – a ton of wool, for example – and turn it into something your city needs, like more beer.
Our Landlords The Trade Guide explains all the steps to setting up a trading post, the rules for importing and exporting, and how (and why) trade routes are set up.
How trading works in Manor Lords
While you play LandlordsA traveling merchant will regularly wander through your city. Visit these dealers trading post – if any – and try to buy or sell goods according to the rules you set.
You can import (pay to bring in regional wealth), export (ship goods in exchange for regional wealth), or trade fully (either import or export to match your current surplus to your desired surplus – more on that). below).
Below we also discuss the other type of trading you can do at a packing station.
How to build a trading post
The first step in building a trade is simply building one trading post (4 wood). There you can assign families to work on it – both go out to sell (export) goods, and also set up market stalls to distribute the goods you import. You can also order a new horse for 30 regional riches that reduce transit times for your traders,
However, only two horses can be assigned.
The Trade tab of the Trading Post allows you to set the rules for your import-export business, including setting up trade routes.
How trading rules work, including “Set no trading rule” explained
When you click on the Trade tab of a trading post, you will be presented with a menu of all the goods your city can have, divided into six categories: Construction, Grain, Food, Crafting Materials, Merchandise, and Military.
Below the categories you will see a series of numbers and other information. You can choose starting from the left import that particular asset (pay Regional Wealth to get more), export it (send the goods in exchange for regional wealth), Full trade
In addition to the good, you have a place to put it desired surplus. This is the amount you want to have extra of this item on hand – the excess will be calculated after the current construction and market demand. For export, the trading post sends goods until this number is reached. For import, the trading post will bring in the goods until you have reached the appropriate number. For a complete trade, an attempt is made to keep the surplus at exactly this value.
To the right you can see the (current) export price, followed by the import price (the import price is always higher). Right next to it is an indicator for global market supply – basically how easy and cheap it is to get something this good. For example, it is possible to flood the market and make export impossible.
There is a button on the far right establish a trade route.
How to set up a trade route
Traveling traders pass through your city at regular intervals. However, there is no set schedule and they are therefore somewhat unpredictable. Plus, they individually combine the goods they buy and sell, meaning you may not get as many as you’re looking for. If you’re trying to keep your city supplied, it’s not ideal.
In the trading post menu you can pay for regional wealth establish a trade route. This just means that the traveling merchants’ visits are regular and focused on just that one type of merchandise – meaning you move more of it.
Some goods – usually the more valuable ones – require a trade route to import or export.
Packing Stations are not the same as Trading Posts
The other way to transport goods between regions is by building Packing stations (1 wood). These engage in a different type of trade. First, families assigned to a packing station use mules (the only place mules are used). Landlords).
More importantly, Packstations do not trade in regional wealth. Instead, packing stations only transport goods between two settlements two different regions that you control. In the Packstation menu, you specify the city the station trades with, what goods it ships, and what goods it exchanges them for – with a modifier for the relative value of those goods.
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