Geralt of Sanctuary

How To Treat Umbrel Beast In Fire Emblem: Cindered Shadows DLC

beast, Cindered, DLC, Emblem, Fire, shadows, Treat, Umbrel


Screen: Nintendo (Kotaku)

As longtime fans of the series know, the true purpose of any Fire Cone The game is to make it to the credits without having anyone at your party die. For the most part, well-crafted tactics and trained soldiers will do the job. But new Fire Cone-An absolute DLC campaign Three houses you called Integrated Shadows-It poses an obstacle for even the most experienced players to suffer with: the final boss he sucks.

But it doesn't win. And if you want to get rid of all your standing units, this strategy should help.

The spoilers, apparently, of Fire Cone: Three Homes – Integrated Shadows

Monastery: In Fire Cone, like life, the path from A to B has unlimited permits. Anyway you made your way to the Merral Beast definitely different from the way I got there. Probably armed Hilda with a sword. Or maybe you used upgraded metal weapons instead of the usual metal parts. Who knows! The following strategy worked well for me – somehow, I was able to win the Umbral Beast without losing anyone or going back with Divine Pulse – so it will work for you as well. If you're stuck, hey, give it a try.


At your first turn, do not rush forward for a fall. Instead, move your entire team as much as possible while keeping everyone in the Umbral Beast range. That attack causes minor damage, and you don't need any units that take over – at least for now. (Your main purpose for this fight is to avoid taking as much damage unless you're in a position to give as good as you get. So, this is not the first time.) Keep Lindhardt, the only effective DLC healer, back to back. If he falls, there is no way you can go except for a few injuries.

Of interest, here is where my units are positioned after the original method.
Screen: Nintendo (Kotaku)

At the end of your first landing, Umbral Beast will name three Aelfric myths, a "good man" who has a seemingly obscure secret agenda. Yes, these things that Aelfric does are a contributing factor. But the really frustrating thing is that Umbral Beast can take life from them, too. So you'll want to get rid of each one as soon as possible. I have found that the Balthus can deal with the simple in exchange. Yuri's beautiful swords seem to do the trick. Whatever works for you. In a future turnaround, Umbral Beast will build one or two of these equals, so keep two people on the mission to kill Aelfric for the rest of the battle.

When it comes to hurting yourself, first choose the HP super gun and move it directly in front of the yellow mid-range Umbral Beast. After that, practice gambling. Depending on whom you use, you will reduce two or three yellow tiles. The next attack will overwhelm them, opening the Umbral Beast to greater damage—if he attacks those broken tiles. In addition, gambling will attract the attention of the Umbral Beast, guaranteeing that it will not train its vision for any group of brave cutters (eg hitters, magic users, Ashe). Anyone with 50 or more HP should survive by beating the remaining healthy one. Hilda works well in this regard. A horse rider with a questionable middle section is also a good choice. Both come with high HP and robust gambling.

After you hit two or three yellow tiles, you'll have two times to deal more damage. Move your heavy hitters and do the worst. (This is why you want to break two yellow or yellow tiles at the same time. It will give you more space in the battle to deal with.) Since Umbral Beast is the author, Claude's agreement with Ashe increases the damage. Edelgard's martial arts masterpiece, "Monster Breaker," is also beautiful here. He sucked hard at them.

Every two turns, Umbral Beast will use “Umbral Surge” —that is, frankly, bulshit. First, it hits all the tiles on the stage, and it's inevitable. Secondly, it reduces the placement of every institution on the stage, player and enemy alike, addressing any hope for a long-term plan. Third, it "fixes" the yellow tiles under the Umbral Beast. (This is why you want to minimize as much damage as possible.) Fourth, it will carry 15 or more damage to all of your units. And finally, as a player, every time Umbral Beast uses Umbral Surge, you get the idea that the game looking for fail, that the developers have a secret passion for seeing Garreg Mach students beheaded in the abyss. It's tricky. It comes to mind some Greek myth.

Umbral surgery works. Screw Umbral Surge.
Screen: Nintendo (Kotaku)

But, to steal a line from Claude, don't give up! While attacking Umbral Beast, keep an eye on everyone's HP. Do not let anyone peel under 16. Vulneraries, Concoctions, the amazing Lindicard Spell. Whatever you need to do to keep everyone's HP above 16-20, if you want to play it safe – do it. Play defensively if you need to. Don't swear if you couldn't do much damage during your turn. You will have many opportunities to damage the Umbral Beast. Your main focus should be keeping everyone full.

After your units are restored, heal anyone you need and return to the original plan. Move your mighty people up. Use their gambling. Take down the Aelfric clones. If you've cleared the Umbral Beast health bar four times (why didn't the developers go by the tradition of a three-prized video game is beyond me), victory, and less than Fire Cone characters who fight for their friends, will be yours.

No, there is no strong second form.

More Umbral Escape:

Leave a Comment