Last month, Ori and the will of Wisps the Xbox One and PC appeared. As its 2015 forerunner, The will of the Wisps it's a fun, challenging, straightforward game. Take a break KotakuMike Fahey: You don't want to miss this one.
At its core, The will of the Wisps is a Metroidhumi-style platformer; certain areas will be designed until certain developments are open, requiring a few calculations. For the most part, the beat system (and your curiosity) will naturally guide you and guide you again to Niwen's Noen and crannies.
But there is one place you can choose from completely, easily crippled, and most importantly, very fun: Mid Night Burrows.
Light spoilers follow Ori and the will of Wisps
Before you can reach Midnight Burrows, you will need to finish The Wellspring. Hitting the spot should clear the water from Niwen, allowing Ori to swim without harm. You also need the power of Burrow, which you can find in the Ancestral Tree on the Windswept Wavor. (Though unnecessary, it doesn't hurt invest in the development of Water Breath
Once you have done all that, send a call to the Ghost Well field at Inkwater Marsh. Go west until you see the point on the map where you can go deeper.
At the bottom of the pool, you will hit a lot of sand. Jump to it, and continue down until you reach Tokk. She is a twisted, green-eyed grandmother. Tokk is searching for a missing stone tablet, thought to be hiding somewhere in the Middle Night Burrows. The object is a closed path, and he cannot enter. So, this is a video game, you were asked to find a way to import Tokk tablet.
Plenty of puzzle in Ori and the will of Wisps be straightforward. But not this one. After Tok, you will see a series of seven stone pillars. On his right, you will see three large metal flowers of varying lengths, with the left being the tallest and the middle the shortest. If you take a closer look at the magic forest of Stonehenge behind Tokk, you will notice that each pillar is tall, short, or “six feet.” To open Midnight Burrows, you need to "play" the instruments in a row, which you can do by using Bash (LB on the Xbox One controller) on each bear.
There is a launch pad on the right side of the screen. Use that to reach the weights. Then Bash them in this way: left, center, right, left, center, left.
From there, the block of the Midnight Burrows block will return. Jump down, activate Ghost Well to your left (you'll never notice too much!), And start working in your area. The advantage of this place is that it is uploaded online. One hope and you will come out in a completely different category. So, in addition to the proper clarity of the platform Ori it asks you to be perfect, compelling and to start thinking about portals. It is also a great practice for Willow & # 39; s End, one of the last places of the game. (That place is basically Hayao Miyazaki going on Web site
As you pass your way, you collect four key stones, and use them on the door of the room next to the Burrows door. There, you'll find the Curious Tablet. (Tokk was right! It is!) Give it back to him and he will officially complete the side quest. But you're not done yet.
In Tokk & # 39; s shame, the tablet you brought in does not work. He conveys a certain concern about "backsliding," which is key to all this game selection. Beat the instruments in the opposite order: left, center, left, right, right, center, left. Doing this will move the branch blocking the room to the right. For your efforts, you will upgrade Ancestral Ultra Light, which increases Ori's total power by 25 percent.
It is still unclear whether you can just keep the bells in reverse order from the point where you proceed, eventually crossing the Mid-Burrows. But even if it were, I wouldn't do it – and I'm pretty sure I wouldn't tell you to do it. The development is cool and everything, but where's the fun of skipping the game?
More Arrivals in Niwen: