Crossing the Animals: New Horizons is island Getaway we all need them. My island paradise is littered with coconut trees, red tulips, and peacock butterflies. Perfect… just too perfect, maybe. The game brings the story of an island life to which the truth is more.
The real islands of the world are plagued by rising sea levels, bad weather, and environmental degradation, yet none of these are Animal Crossing. Behold, I find you. Video games should be fun, right? Who comes in with Nintendo Switch to think about their real problems? I know I'm not. I play forget about the world.
However, Animal Crossing it shines with preservation and destruction in a way that makes me wish it were really true to the island life on earth. Developers have lost a great opportunity to school players in the countless island communities they encounter on our tropical planet. For millions of people on Earth, their island homes will be not striking mid-century. In the meantime, the harsh weather is so bad that it requires a lot of hands on deck, including similar video games Animal Crossing to raise awareness of the dangers the real island communities are facing today.
For those unfamiliar, Crossing the Animals: New Horizons it involves raising a desolate island that is, of course, yours to take. You share this island with many other characters, many of whom you invite to join your community. A bunch of led ammunition scam capitalism Tom Nook it gives you instructions on what you need to start a life there: gather branches, pick fruits, and clear trees for new homes. You quickly learn that catching critics is crucial to this game, especially access to money and resources.
But there is also less conservation angle. You leave one of each incident you find in the museum. Feathers, the owl who works at the museum, always give you a piece of information on your delivery types. You can reach out to learn random facts about long locusts or metal curtains if you take Blegs on his offer.
The game offers ways to turn the trash into treasure, which is another great part of the gameplay that brings environmental harmony into the fold. You can use things like a boot that you can sometimes catch while fishing – a sign of air pollution – and, once you get a set, take it back to the boots for new boots.
However, not everything on your island is professionally built. Similar to living on an actual island, you have to rely on the shipping of some items not found on your island such as clothes, record players, toilet paper, or even solar panels (or barrels of oil). That everything has to be imported, and you often wait a day for your items to arrive. Islanders increasingly export is one of the aspects of island life good engineers.
The game handles this component easily. Most of what you buy in is a bunch of stuff you don't do the need but that you want because it will enhance your scarf: stereos, desks, and books, among other things. (Quite frankly, I'm addicted to buying all this unnecessary shit in this game.) In the real world, sales are much higher than average. Sure, the furniture still makes up the Hawaiian import scene, but it's yours and high import
Resource management is another part of Animal Crossing unrelated to the island's real-life war. The islands have only the resources that, if not managed properly, disappear. In Animal Crossing, however, you do not run out of fish or bugs to catch. You can take and take, but the sea (or river or lake) will never stop giving. It's a far cry from real islands where overfishing, resource depletion, and environmental degradation are the only real concerns with a lot of pressure as the planet becomes warmer. And there are no signs of great insects die-off what is happening on Earth in Animal Crossing either. Instead, this endless supply of insects and fish is essentially a commodity that you sell to Tony Nook's team who will take it and know where it is.
So far, players have never seen other species in the game, but island animals are a surprise to Earth. These animals should not be just to gain our economic advantage as they do in the game. In addition, many real island species are victims. Take the example of Madagascar. The majority of its wildlife is found nowhere else in the world. That is part of what makes the islands magical. And that makes them more vulnerable to external influences such as humans and climate change. And again, Animal Crossing
Animal Crossing I would be opening up these and other issues related to what it's like to live on a real-world island, including the risk of climate change. I always find myself very happy when I see the rain in this game because it means my flowers are being imported for me. The reality is very different from islanders in the real world who are facing the threat of hurricanes that invade their homes.
Communicating the threat to gamers through a small storm over a few trees or damaging the home can help inform players of the effects of the climate crisis. Or making resources limited and highlighting how they can be saved the way Indian Indians try to recover ancient methods of land management it would add some resilience and traditional knowledge of the real life of the island. But I do think that storms, rising seas, or island ecosystems have been very difficult to put into a game that is designed to be relaxing, fun, and addictive.
I named my island that I ran out of time before I knew where to go. Yes, it turns out that time is the essence of Animal Crossing. All my clothes shipped from overseas are available for purchase until 9 p.m. I have until 10 p.m. selling endless snakes, sea bass, and the remnants of the drug I got rid of. Life on the island is definitely timeless. In fact, the clock is ticking. That is true for both the world and the real world – except that, in fact, the stats are quite high.