Tiny Tina’s Wonderland just celebrated its one-year anniversary in March, and since then a team of modders have been working on what they call an “overhaul” mod for the border areas called a spin-off Wonderland Redux. After months of work, the mod is ready now available for download on PCand there is so much new content and improvements to the original game that it could reasonably be called an expansion.
While console players will have to sit these out, the mod is out now (thanks GamesRadar+) and everyone who played the previous one Borderlands 3 Redux model You won’t be surprised to find that the list of features and changes is quite extensive. If you just want to see these, you can find them by scrolling down a bit. But for those who want the summary Wonderland Redux
Wonderland Redux comes about eight months later Tiny Tina’s Wonderland‘ final DLC pack in August 2022. While Gearbox has released four DLC packs for the shooter, it seems like the studio has pretty much moved on to what’s next. Shortly thereafter Tiny Tina’s Wonderland‘s DLC stopped, Gearbox released New stories from the Borderlandsa sequel to 2015’s Telltale adventure game, although it wasn’t quite as well received.
The full list of changes for Wonderland Redux is as follows:
- Added mother of pearl rarity. Pearls now have built-in traits and can be dropped at Mayhem Level 8+
- Added unique rarity. All mission rewards and some other items have now been replaced with Unique to help them stand out in the endgame
- Legacy Hunts return. Marked by the Mark of Athena, Hunts for Lost Souls can be summoned at the new Legacy Obelisks in the Wonderlands
- Lots of NEW items have been added and a lot of base game items have been replaced as well
- Added double jump. Double jumps can be performed by pressing the jump button again while in the air
- Added dashing. Dashing replaces slamming and can be performed by pressing the crouch button in any direction while in the air
- Added action skill augments. Enhancements are available at the capstone of each class tree
- Many new skills have been added to the class trees
- Speeded up most animations in the game (thanks to Apocalyptech)
- All mirrors after difficulty 1 now teleport you directly to the boss fight
- Lost Souls can now also be dropped from Overworld Encounters on Chaos 5+
- Added a NEW chest. The Obsidian Chest can be found hidden around the world and contains only Unique rarity items and Moon Orbs. However, the chest will only contain unique items once the player has completed the Destinybreaker main quest. Each card contains a higher chance for certain item types. Find them all!
- Chaos levels now have a new cap
- Chaos Trials have been revamped with unique runs for each level and are now required to unlock endgame rarities
- The Chamber of Chaos spawn rate has been greatly increased
- Added a Raid Boss Rush game mode to the Chaos Chamber
- Numerous unique enemies/bosses now have a summoning booth near their spawn location that can be interacted with to RESPAWN the enemy
- Added 100+ dedicated drop sources to numerous unique enemies/bosses
- Skill icons have been completely overhauled to help players better identify their positions in each tree. This is a purely visual change
- Unique items can now drop worldwide if the player has completed the associated side mission
- Mythos rank capstones have had an overhaul, with various perks adjusted for better suit balance
- Numerous enchantments have been rebalanced
- Replaced Loot Loot Loot Loot as a reward from Shrine and Crew Challenge
- Part variation on amulets, rings, and armor has been reduced
- Enchantment scrolling now costs a fixed value of 100
- All enchantments have been rebalanced to allow for more variety when rolling the dice
- All enchantments have been unlocked and can be applied to all applicable item types
- Various passive stats have been rebalanced
- Chests can now also be opened via projectiles
- Inventory size increased to 100 at SDU Max
- Dedicated/World drop rates are no longer dependent on loot luck and have been rebalanced
- Most unique items now describe their special ability and dedicated drop source on the item card
- Golden Chest now costs Moon Orbs to open
- Added sprinting in the overworld (thanks to Apocalyptech)
- The character model has been removed from the inventory screens to reduce loading times and screen clutter
- Item names no longer have suffixes
- Some cross bolt bullets have been slightly adjusted
- Moon Orbs now have no cap on how many you can hold at once
- Photo mode has been improved
- Increased ammo drop weight
- Increased class drop weight on armor
- Less screaming player sounds
- All equipment slots for items are available from level 1
- All action skills are available from level 1
- All non-unique Torgue Assault Rifles except crossbows now fire fully auto
- Increased the likelihood of Legendaries rolling a 20 on Lucky Dice
- Changed Chaos Bunny loot spawn pattern to prevent loot clumping
- Cosmetics have a new loot ray
- Moon Orbs have a new loot ray
- Reload notification appears less frequently
- Respawning no longer takes money from the player
- Changed the critical hit popup to a less intrusive sprite
- The Shaper now drops a massive amount of loot on death
- The Wastard/Son of a Witch bird has had a texture change for visibility
- Updated the texture of Dreamveil Overlook on the world map
- Dreamveil Overlook now starts scaling at level 30 and above
- The Wheel of Destiny now costs 15 Lost Souls to turn
- A difficulty meter has been added to each of the mirror bosses
- Some non-unique items now have different names
- Some non-unique items now have different prefix names
- Red chests can now be farmed without the respawn timer having to expire
- The main menu has been slightly revised
- Sniper Ammo SDU sizes have been increased to allow for more sniper diversity
- Trader economy has been slightly adjusted to ensure that selling weapons is a viable option for getting cash
- Mission rewards now appear more frequently at vendors
- The base glide speed has been increased
- Sliding no longer slows the player down as the slide’s distance increases
- Snipers have been adjusted to feel faster in hand
- The zoom size has been adjusted for various scopes
- Jumping out of a slide now pushes the player farther
- Players can no longer trigger barrel traps in the Chamber of Chaos
- Increased the number of crystals obtained from hidden switches in the Chaos Chamber
- Fast travel animations have been sped up
- Removed the transition sound for certain fast-traveling animations
- Hex Traps in the Chaos Chamber no longer slow players down
- Some curses in the Chamber of Chaos have been reworked
- The loot room vending machines in the Chaos Chamber now each spawn with a random Legend inside
- Kryo no longer slows players down
- Various items have been reworked/balanced
- Increased the size of Hydras and Claws & Graveborn’s pets
- Adjusted Blightcaller’s Ghost in the Shell skill
- The Spore Guardian’s Bounty of the Hunt skill now also grants accuracy
- Spore Guardian’s Bullseye skill has been improved
- Spore Guardian’s Quiver of Holding skill has been improved
- The Spore Guardian’s Quiver of Hold skill now also grants a bonus to the first shot in the clip
- Spore Guardian’s Headhunter skill is now a level 4 skill
- Spore Guardian’s Invoked Shot has been redesigned to grant bonuses faster. It also now boosts sniper rifles as well
- Spore Warden has gained a new Tier 5 ability called Free-Load, which grants Amp’d & Free shots every Nth shot
- The Spore Guardian’s mushroom pet now spawns and attacks faster
- The cooldown of the Spore Guardian’s Barrage skill has been reduced
- Reduced the cooldown of Spore Guardian’s Blizzard skill
- Spore Guardian’s Barrage skill has been improved
- Spore Guardian’s Barrage and Blizzard skills now receive bonuses from area of effect buffs
- Clawbringer’s Radiate skill now also grants regeneration rate
- Improved Devotion Clawbringer skill
- Clawbringer has gained a new tier 3 ability called Dragon’s Fury, which grants ability damage for each equipped piece of gear with matching elements
- Clawbringer skill Blasthamut’s Favor has been removed
- Clawbringer’s Storm’s Breath skill now grants increased lightning damage based on other elemental damage boosts
- Clawbringer has gained a new Tier 5 ability called “Resistance is Futile” which allows the player to ignore elemental resistances on kill for a short time
- Clawbringer’s skill “Awe” has reset the crit chance type
- Clawbringer’s Awe skill has had its critical hit chance reduced
- Clawbringer’s Storm Smite skill now generates more lightning and can deal critical hits
- Clawbringers Wyvern Pet now respawn faster and attack faster
- Clawbringer’s Cleansing Flame skill cooldown has been reduced
- Stabbomancer’s Quick Death skill has been improved
- Improved Stabbomancer’s A Thousand Cuts skill
- Stabbomancer has gained a new level 5 ability called Stalker, which grants increased damage against enemies and avoids aggro based on their missing health
- Stabbomancer’s Executioner’s Blade skill now spawns the blade faster and deals damage faster
- Stabbomancer’s Sneak Attack skill has been improved to also grant movement speed
- Improved the Staff Bombancer’s class talent
- Staff Bombancer’s Ghost Blade skill has had its cooldown reduced
- Stabbomancer’s Ghost Blade skill no longer penalizes the player for repositioning