In Defense of Final Fantasy XIII

Geralt of Sanctuary

In Defense of Final Fantasy XIII

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Final concept XIII you are ten years old today, which means 2019 is running out of ways to remind us of our death. It was a struggle getting into The last thought series, we turn the usual anti-twisting of old traditions into a story of a star-studded techno-thriller with shallow flaws. To this day, fans react in a dramatic way to the call. When I look back ten years later it produces a game with scars, but it also deserves a re-enactment.

This article was originally published on December 17, 2019. We are dropping today the 10th anniversary of the release of the game worldwide.

I will make mistakes: first I tried to play Final concept XIII, I let go of frustration. While the world is revolting and the visual presentation is amazing, the game suffers from a few drawbacks. I wouldn't argue with anyone who says it's hard to play against him. XIII introduced a great program called Fabula Nova Crystallis, so the game had to set up a lot of detailed and detailed backstory and lore, most of which was explained by data entry. Because of this, the main secrecy of the plot, which included the idol-like equipment charging the characters of the game with seemingly impossible desire, was dismissed after jargon that was often misinterpreted. What is a lie? What is What exactly was Sanctum, the democracy that followed our heroes? These things were explained in passing, but it was easy to lose track of that distance. Between this and the war on the developmental meat site, it was sometimes difficult to press forward as the context changed and the motives were unpleasant.

Those are legitimate complaints about it Final concept XIII. Some of the complaints do not hold back, such as whether their view was clear or ineffective. The main protagonist, Lighting, may be taciturn but its arc is not fundamentally different The final concept of VIICloud Strife. He is a self-described soldier in the face of an existential challenge. She is my sister, a mother figure, a hero, a confused old man. Final concept XIII it's about deciding who you are and defining your purpose in life. The godlike god instills in our heroes a requirement that he needs to complete so that he will not be punished for turning into mourning monsters. The final question of the game is whether or not to accept the status quo. A theme that plays often in other characters' other characters, too. First ice athlete Clive Villiers masquerades as a hero, accepting his wish, but eventually he can understand that he does more with ego than with responsibility. The young Hope Estheim vows to avenge the death of her mother, only to find that she cannot explain herself back to the wrong thing. Final concept XIIIWe struggle to take action, often finding ourselves frustrated by despair or personal questions. For fans who are eagerly awaiting heroism, it takes a long time before actors stop doing things and start acting for themselves.

Illustration with article entitled Defense Of Final Fantasy XIII / i

Final concept XIII is a story about bullies. People who lie to each other, people who are drawn to the edges. The most heroic thing that each person does is to accept who they are, with all the conflict and corruption that is in it. This self-awareness gives each of them a powerful ability to summon the Eidolons, spiritual helpers who become cool motorcycles and king princes. Each protagonist reaches a point of despair, and the solution is to save them (and eventually the world) to accept that they have flaws. And yes, they eventually save the day and build their way, though Final concept XIII he is less concerned with the actions of the green writing taking place and is more interested in the personal process leading up to its climax. It's an emotional game, which has led many consumers who are desperate to have a balancing adventure that they think of as a novel look. Looking back on the game's story, however, it becomes clear to me that Final concept XIII they do things to the best of their ability given their extreme circumstances.

Another common complaint I hear about the game is about its structure. Talking with fans about Final concept XIII it is often accusatory: it is a very direct experience. This is true only when features such as a world map have been removed, and the power to back is usually determined as the frame consolidates characters from one place to another or completely separates the group. However, the general consensus is Final concept XIII is a game of coral. A game where you press on a control stick and occasionally fight through an automatic combat system. In the context of the series at the time, that is a plaintiff's inclination. Final concept X, which I would suggest to be among the most cohesive and well-integrated gaming of all time, usually has an equal aspect of structure and structure Final concept XIII. Previous game, Final concept XII, it had areas that should be explored and considered separately but often narrowed it down. The game plan for the game has emphasized the AI ​​system partner to play the game in an automated way. From the sixth generation of comfort on, The last thought it included composition. This will not happen until 2016 Final concept XV, but with the game itself transformed into a "corridor" -laden adventure in the background.

All of this is said in season Final concept XIII it was so frustrating that I stopped playing it for the first time, scrutiny revealed that its biggest crime was not a sequel to the series. Many of its structural elements have been beta-tested in previous games. Automatic combat is just a little more efficient Final concept XIIAuto-do. The Crystarium rating system, where players didn't open bonus points, was not much different Final concept XSphere Grid. No, Final concept XIIIThe crime wasn't that it was somehow different from the magic of it all. Its sin is that it wasn't something gamers wanted.

The fact that Final concept XIII they were not The final concept of VII has followed the game ever since and had the color of the conversation around it. Lightning was seen by the game design team as a type of “a female type of cloud, ”And the return of the game to science fiction after years of high fantasy The final concept of VII& # 39; Dry land. The concept of Final concept XIII back to the “best of days” The last thought games have been an immersive experience that never really happened. Followers introduce issues with corals, cast – especially women and wrestling. Why can't Plat-Enix give us our kids back?

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Final concept XIII is a difficult game to play. Its ideas are half-formed, its heart bigger than its ability to deliver an experience that is its gameplay that fits the story. They are usually very, not “fun.” But in this untrue experiment, a more convincing trilogy emerged. What Final concept XIII-2 released, built into the real world and added a piece of it Chrono TriggerGood time. Combat was quick and monster minions could be collected. It had several edges and a villain with an overpowered and understandable accent. Its themes that evaluate loss and failure are well integrated XIIIA matter of personal responsibility. However, one of the things people do more often than not – even after understanding who they are – is lost. Final concept XIII-2 it is also a story of growth, about finding out how to respond to a world that is constantly changing and understanding the unpleasant consequences of one's actions. It is a disaster to pair XIIIVictory. There is still so much to learn.

The final piece of the trilogy, Lightning Returns: Final Fantasy XIII, budget topic by series standards. It raises strong reactions with some fans like the original. They ask, what's this fun? This is a wild game where lightning is some kind of saving angel whose name comes from a change of clothes. Why do we make weird Dress Sphere shit from Final idea X-2? You know, the brave one? What is this anime bullshit? This is a knockout Majora's Mask set to end time?

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The answer is that it is the natural conclusion of the series. Exposure, empathy, identity. These are things that Lighting (and other fossils) have throughout the series. Of course fighting involves clothes. Lightning has been forced to participate after the role of the entire series. Of course our heroes are broken too; the biggest thing a person can do is fall and get up. Courses are repeated, hearts are often broken. Lightning is given 13 days to solve atmospheric problems, total problems for everyone. There is a god who plans to kill and a new world can create, however Lightning Returns posits that the last battles are always against us. Against a relentless business venture we never leave when we grow up, in words left unsafe, to be seen we cannot allow without support. So you go around a few slums of the remainder of the world, where time-based people struggle with the fact that there is no more time. And you help them. It helps to grieve the lost, helping them acknowledge their love. Because that's heroism, like defeating an unhappy kingdom or fighting your opponent with a duel of a sword. Underneath the costume costumes, titanic issues, and the perfect thigh-making, the trilogy & # 39; s theisis shines on the truth: heroism is something more than an act of stretching out your hand, and dragging someone to their feet.

This has always been the subject of The last thought. That is why Rinoa is the one who saves Callall for her love and acceptance. That's why Zidane is in a rush to get back to Kuja's side as he dies. That's why Edgar was cheating his money. This is why Lightning's time as God's chosen Savior covers many paths. And that's why, finally, Final concept XIII it fits into the whole series. When I think about it like that, I don't give a fuck about the roads.

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