If I’d gotten a nickel every time I’ve played a game drawn in the style of a centuries-old European manuscript for the past six months, I’d have gotten two nickels. That’s not much, but it’s weird that it happened twice. To the right?
While Buses won many fans last year for his quick wit (and glorious art style), it’s not the only game over the past year that has taken visual inspiration from the past. There are also It’s a peanutwhat is not quite as accessible as Obsidian’s adventure game, but which I loved nonetheless.
It’s a peanut is a 2D team-based tactics game in which players take turns moving units through a level, attacking enemies, and making the most of obstacles and the terrain. Everyone who played a game likes Darkest dungeon however, will be at home with the broadest brushstrokes of this genre It’s a peanut has enough twists and takes of its own to make it stand out.
First, and most obviously, there is this art. While Buses has distorted its lines a bit, taking inspiration from everything related to the end of the Middle Ages and the beginning of the Renaissance, It’s a peanut is comfortably medieval. His representations of the times strange, perspective Animals and landscapes look like they’ve been lifted straight from the pages of a priceless manuscript, and the effect of the player’s giant, gauntlet-covered hands moving across the screen really helps bring the whole thing to life .
It’s nice to look at, but how does it play? It is in order! I’m not usually a fan of 2D tactical games, I find them a bit stifling, but the addition of verticality here (you can go up and down ladders and levels) helps with that a bit, as does the implementation of a range of obstacles and terrain, which can not only be used for cover, but also push units off the map.
G/O Media may receive a commission
My only criticism would be that as the game progressed it became more of a puzzler – requiring constant reloading and repeating to “solve” what exactly is required to advance – than a flexible tactical experience. Especially if stranger more powerful and frankly overpowered Units come into play. But that’s a personal thing, arising from the fact that I’m not particularly into this type of tactical play (I like bigger battlefields with more expression).
Please note, having spent all this time talking about tactics, I don’t think they are the most important thing It’s a peanut? This game is fun. Not in some kind of artful joke, just the way all these animals look damn stupid, are perfectly animated and almost everything they do while gliding across the battlefield makes a huge impression smile on my face
It’s a peanut is just a pleasure to be here. And that’s with the game still in Early Access, which means the developers could tinker with the 1s and 0s under the combat systems, it could level out better. It’s available now for PC and Xbox Game Pass.