into the breach is one of the greatest turn-based tactics games of all time, so it was an absolute delight to hear that earlier today is about to be updated with all sorts of new stuff.
With Netflix on the verge of releasing a mobile version of the game – a boon for public transit users everywhere – each edition of into the breachregardless of platform, upgraded to the Advanced Edition.
The news was announced in a strange way-Word Tweet from developers Subset Games:
So there’s a mobile edition coming out on July 19 for anyone with a Netflix subscription, and it’ll have every one Advanced edition
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What is actually included in this update? Lots of stuff (see above). There are 40 new weapons, five new mech squads, new bosses, new enemies, new music, new pilots, new objectives, and an “Unfair” difficulty mode that sounds downright menacing. Oh, and the mobile version gets an interface tweak to make it work better on smaller touchscreens. Here’s a trailer for the Advanced Edition:
If you’ve never played it, here’s Riley’s Marvelous Review of the game from 2018:
In the Breach, you must think through the consequences of your actions, not just in one round or round, but throughout the game. It lets you see into the future and know what each enemy will do. With its swaying power grid, it lets you look back in time and remember what you did. But the present – my present, my mindset rather than the state of the game – always remained murky and unpredictable. Not knowing what you’re going to do is part of the fun, part of pushing the limits of a strategy game. But I also didn’t know what I would do to screw it up, what mistakes I would make, what consequences I would overlook. You can undo moves before performing an action, and once per turn you can reset a full turn. These options seem like a machine’s offering to your own human nature, but they’ve never quite erased the memory of my mistakes.
And it’s a game that very easily made it into my “Best of 2018” list:
A puzzle game with turn-based tactical trappings, into the breach has the most excruciating end-of-round button of any video game. It’s a marvel at how it’s able to strip both genres down to their essence, with narratives and rewards to encourage endless replay.