Karakin is this Player Battlefields Are Not KnownVery new and small map of it. Its size, combined with its texture and fast-paced circles make it one of the most popular and fun PUBG experience so far. But none of these aspects make it truly unique. What excites me is the fact that it is full of small explosives you can hold on to anything.
Karakin is built around potential locations. PUBG Corporation studio director Dave Curd told Polygon in a phone interview about why ", if you could break the last round, would you have the whole city exploded?"
This kind of complete destruction comes with the New Game grounds, mechanical strikes that can balance blocks across cities. The impact areas are small, but when you're near you, they're scary (something Curd says is too great about the design). Since buildings on some maps are the basis of safety, watching one be demolished is an unpleasant experience. But, while the Dark Ages are somehow unknown, Karakin also offers destruction on a personal level. This is where Stick Bombs comes in.
Players can toss these new explosives and will stick to whatever they hit. After a while, the phone is attached to explosive rings and in a state of blast, with explosions, doors crashing, and players on its way.
An explosion that is satisfying, but also surprisingly humorous. All sounds in PUBG, up to Karakin's installation, it was boring and bleak, like gunshot wounds or explosive explosions. But the Sticky Bombs & # 39; shatting boom is always preceded by a ringer cell phone. As it turns out, when all the other noise in the game falls by accident, hearing the sound that Nokia has banned in 1998 can be quite confusing and totally shocking.
PUBGGrenades rotate or bounce, but Stick Bombs can be attached to anything, which means they can come from any angle. And while the fragmentary gragades may be cooked to explode instantly, Stick Bombs & # 39; cacophonous mobile has its own kind of comic timing.
Curd himself mentioned a The reddit clip didn't see it when one player chased another in a small sum. The player on the outside attached the Sticky Bomb to the door of the closet metal and opened it inside. Suddenly, a person in the bedroom can get out and run, or shoot, or die in the blast after listening to a cellphone. The player, paralyzed by distrust, simply allowed the bomb to kill him.
"I had a proud dad who just pulled me down the cheek because it's like, holy shit," Curd said. “We (as designers) know all of the content that is attached to it, but how quickly do players run it (…) and expect to see content like this online. I don't think we've seen it that fast. ”
But inventing new and troubling ways to win is not the only thing Karakin's new explosives are ready for. All around the map are Zelda-style walls and each of them can be destroyed by Stick Bombs.
Curd calls the idea "a lock and key mechanism." In this case the lock is a solid wall and the key is explosive. He says this was something he and executive producer TS Jang came up with as part of the original map, but the idea was to use scissors to open special doors. Eventually, he explains, that turned into explosives. This change has prompted the team to create infringement zones, which open up new ways of playing in buildings.
The breaking points made the whole war in a few cities in Karakin feel different. They do different annoying tactics, so you can blow up the building with unexpected angles, but they are also great tools for diversion. In more than one game I listened to the footsteps of enemy troops as they attacked my building, knocked a hole in the wall next to me and, I came out, I rang and yelled as it was insulting nearby enemies just as I was from an empty exit moments ago.
Of course, I would fight other squads in any of these situations, and if I could win those stories it would be fun. But I have all the rest PUBG a map to do that. Only Karakin allows me to be chased out of a building like a Looney Tunes leaf with a dynamite stick.