When he was surprised Ori and the will of Wisps came out last month, for Xbox One and PC, suffer from its fair share of bugs. The launch-day cook has planned a lot of great gimmicks – from dense piles to straight frostbites – but anyone who has been played in the last few weeks can tell Ori I was not perfect. Loading the map will delay the game on the foreskin. In some cases the buttons stopped working. In rare cases, the screen just goes black for a while.
Today, developer Money Studios is released long awaited update of its ethereal action-platformer. For the most part, this patch deals with issues of residual functionality: audio cracking, screen cracking, map problem, that kind of thing. The game is very smooth on it. If you held the play until the storm of technical problems approached, this is the pool you have been waiting for, stopping completely. (And yes, you absolutely have to play this game
But in addition to the minor tweaks, today's update also changes some parts of the game. First of all, it now offers many HUD options. In addition to the standard HUD – less complicated but hiding the beauty of Niwen's eye view – you can choose to hide it completely. This removes Ori's health, power, and Ghost Light meters, but doesn't do anything to make the action (for example: "Press X to talk to Moki!"). The HUD option will produce screenshots suitable for the museum, as long as you don't stand too close to stubborn Moki.
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There’s also a powerful new HUD. Otherwise, while running and jumping, your screen will not be flat. But if you take any damage or use any power, HUD will appear for a moment, offering a much better world. You can switch between HUD settings on the fly. All you have to do is open the options, from the pause menu, then navigate to settings. You'll see HUD near the bottom.
How else the great change begins Ori and the will of Wisps
Ability to move quickly from anywhere is a godsend. Unless it can eventually save you from dangerous situations – if, for instance, it's trapped between two F350-sized monsters in a narrow line – and it can save you from the long-awaited back-to-back delivery. (Ori
While a large part of today comes with acceptable changes to it The will of the Wisps, fast-paced change sounds like a compression, at least depending on the game's quality of life. Why should it be what keeps the door behind the storekeeper if it is already available in the base game? The good news is that, while the first- and mid-game players may find themselves uninterrupted, those who have put in the work may not be bothered. I found a game loss file a long time ago – distances away from the last boss – and the comfort was reused for my characters.
And, oh, newcomers won't know what they missed. They just found a platform that looked overly personal – one that, like today, is very bug-free and lucky.
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