So you play a new fighting game Granblue Fantasy: A Comparison, and lower the ropes; just hit more and you're down. But as you enter into Him, it it happens.
Fans of the game already know what I'm talking about, but if you're new to this popular fighting game, it's best to get you into this debate by showing you exactly what the action looks like. Buckle up.
You hear someone shout "WHAT ?!" – maybe it's the character of the game, maybe it's you yourself – as the charming, titled woman, Yggdrasil, jumps to save Lainain and fight for her.
Yggdrasil can't be released while in his 10 minutes on screen. You have to deal with his attacks of attacking projectile attacks, each one difficult to avoid unless you understand them well. It is possible that Yggdrasil blasts you into oblivion and leads the Lowain player to a comeback victory… without the character himself raising a big finger.
The fighting game community has thoughts on this initiative, to put it simply.
This is a winpose of a character you know they just steal from you by activating their high life and getting you to enter the Castlehumi victory center in 7 seconds
Fuck you Down you piece of burnt pic.twitter.com/tvofXSsX55
– Jake Neal – Mustard (@PNDMustard) February 10, 2020
The most annoying move in this game. Everyone hates it, except the person who uses it. Is calling a great woman out of the sky and forcing her opponent to dance in a strange attack make sense?
I say no, and I never tell you that because I play low position. The move is good, and will ultimately help the evolution of the game.
Let me explain.
Why is this so annoying?
Every character in this game has a high powered attack (called Skybound Art) that they can use when completing their high meter, as well as the second highest attack when their life is low (Super Skybound Art).
For many characters, with the exception of Lowain, this is a single, very disappointing strike with the potential to eliminate an opponent or a repeat starter. It is a way of ensuring that games remain interesting, or seem to be one-sided until the end.
But Lowain sacrifices the basic damage of a more sophisticated pump card to Yggdrasil's answer, effectively removing him from the game for a while
As soon as Yggdrasil is called, the game – and the meta type – change quickly. Suddenly you are forced to skip and lower the projectiles, as if fighting a boss from an old California game, unless you have no way back. Combine this with the fact that Lowain is usually out KO list when he calls Yggdrasil and has a recipe for great disappointment.
Lowain's best skies are a real bad idea for a game that wants to keep new players around. This thing is a horrible killer and there will be frustrated new players just like all hell.
– Adam Heart (@TheKeits) February 7, 2020
You are guaranteed to be burned the first time you start doing this work, and will continue to lose until you read directly to refute it. Until you do, you'll feel the worst worry in competitive sports: losing without understanding how you've been beaten. The Japanese call that feeling “they wander.”
The unreliable nature of Internet-based delays plays a role here. Many of Yggy's attacks require accurate and timely accommodations, and the rare move in the delay gives players less time to respond. As a result, opponents will miss the jumps and dodge they were sure to make.
But you'll know Yggdrasil if you often fight with Lowain, because you can always call him. It is not surprising to see Lowain call Yggdrasil once in all three rounds, especially during intimacy. You will start expecting this latest game store, but knowing that it only comes to raise concerns if you don't know how to take a turn.
Lowain was the scapegoat for a few weeks of the game and the explanation for the newbie killings, especially in low-tech public works. But as the level of play increases, the story begins to change.
Yggdrasil is readable and punitive
But Yggdrasil is invincible. If you read to him for his moves and play with humility, deliberately defending him, putting him into attack, you can survive his attack by just writing a note or two from the ban. Each attack has a short start – so you can always see it coming – and it's all done with some defenses in mind. You can see this functionality below.
A great way to survive, and limit yourself to counter attack: close the range. Skip over to Yggdrasil while blocking, and use your dodge to avoid his land invasion. It's easier said than done, of course, but that's in your heart. The mechanics are complex, but the operation requires good practice to be consistent.
The Loain player has the means to learn and punish the system, too – what's great about fighting games, after all – but it limits its many options. If you ignore these excellent processes and are nervous, try attacking Yggdrasil, or return to the other end of the screen, you will be hurt. It may not be comfortable, but it's basically they were get involved if you want any chance of survival.
Oddly, Lowain can't stop for a moment after Yggdrasil leaves and returns to the screen in his place. If your timing is right (training mode is your friend here!), Many characters have a way of punishing Lowain at that point, dealing with guaranteed damage and possibly avoiding the cycle.
This weak time is a huge debt, especially when you consider that Lowain often uses this move in the early years. Calling Yggdrasil at a very low cost is not as life-saving as betting a death or death when playing with a more competent opponent who knows what's coming. That's always important in martial arts: A player who knows what the other player is going to do next and so on who has the advantage, even if they do not feel that way at the time. And this part of Loain's game plan is well thought out.
The Yggdrasil summons is not an all-powerful deterrent, it is a very practical way where you understand how to fight. The best way to deal with a stock is not to push, but to embrace and navigate its flow. If your opponent wants a little extra time, give it a go in your defense, then punish yourself for making the wait.
If it is truly uncontrollable, going too far in a fighting game will create opportunities for opponents, not challenges. Once you practice how to cope with this journey, and learn how to fight it, you'll begin to see how reliant this play can be on the weakened players of Logerin.
To be short, though, it's a character who already has a lot of weaknesses.
It's a weak character that helps give the game its spice
Lowain is a weak character in the sense of absolute equilibrium. When comparing Lowain with the other characters, with their high attacks and great damage, of course those in need of some kind of trump card to make a difference to stay competitive.
Lowain is a trickster: he uses his friends and the thoughts of their thoughts to excess (Yggdrasil among these) to attack forward about him, squeezing the opponent as he entered the batter. This pressure can be very powerful, so to compensate for this ability, Lowain's normal attack is not good, and his damage is low. Lowain must stay strong, seductive, and judge the opponent many times to win the round.
This is fun, but it's not the easiest way to play the game, but it doesn't work well when the best characters just work a ton of damage directly, eliminating opponents with a few clean hits and a great combo.
The consistency of the players puts Lowain against the bottom-middle or bottom of the pack in the tag line; here is a top player Lord Knight it makes him less powerful, higher in "bullshit," i.e. tricky or difficult tactics to defend. Significantly, he does not rank Lainain superior in that category as one of the self lead characters (Ferry). Lowowin's low rank among the players didn't set him up as good as Dora since coming up the ropes with him. When you're good, you're good.
Players who want to get the most out of it all set aside which character they think is fun to play or look cool. If winning is the only thing that matters, it's best to choose the character who deals the most damage, with the most effective attack. However Granblue Fantasy: A Comparison designer Kazuto Sekine (aka Pachi), a former writer a very good Gears player himself, has revealed some important aspects of player science in an interview with Famitsu.
"There are many martial artists who say" I don't want to do what everybody else does, I want to do my own thing, " Sekine told Famitsu. "I'm one of those, (laughs a lot) and I think Leain will be needed for current players."
An excellent fighting game should not have straightforward and highly effective characters for a simple reason: that would be boring. Players need different styles of play to suit their taste, and viewers quickly become bored of watching, for example, Ken fights Chun Li often in Street Fighter III: The Third Strike.
Oddball characters with bizarre style and unexpected tactics keep the games away from the novel. Granblue Fantasy: A Comparison developer Arc System Works is responsible for some of their surprises, like the character Jack-O in Guilty Gear Xrd, which turns the game into a real-time strategy by building foundations and instructing teamworkers. By Arc standards, Lowain's tactics are gentle.
So yes, the pronunciation of Yggdrasil is still annoying differently. I want to sigh or drop my stick if the other end is. But I can't complain.
Competitive games are different in this regard seek frustrate and annoy our opponents; it is one of the best ways to get alert. And there is no problem with balancing here: transportation is easily addressed, and Logerin hardly competes in the competition. You just have to be willing to put in the time to learn to tackle that one journey, a move that seems unrelated to many of your other skills in the game.
As long as there is a proper counter, calling the big lady in the sky is always a good game. But most importantly, it's interesting, and finding ways to fight off attacks and stay competitive is a big part of why we love games like this. Yggdrasil is not a design failure. He is an example of fighting games that do everything they do best: giving players something new and unexpected to fear, to study, and, ultimately, to win.