Traditionally, fans of Magic upped their hobby by purchasing a rebuilt plan with 60 Planeswalker cards and a 15-card blind booster pack. Jumpstart is for sale for 20 cards at a time, but there's a catch: All the cards within each pack correspond to a specific theme.
“Jumpstart it's a new way to play Magic it ties together themes throughout the game's history and lets you skip the build part, ”said Coast Guard Wizards in a news release. “If you can't wait for the Pirates to go into battle with the Unicorns, put together two boosters and ride. Should you encounter the worst of all encounters, Cats and Phyrexian packs are expected. ”
Mashup play style has always been a popular way for fans to build stunt stunts, but the new Jumpstart mode looks like it is meant to start over KeyForge. Fantasy Flight Games & # 39; "Unique card game" relies on the process generation, using the design process and producing about 104 potential quadrillion stairs. Each one is unique, and can be registered online. KeyForge
Jumpstart works very much in the same way as cohesion, but limits the amount of integration to allow for highly customized cards.
"Each title of each copy contains a random one, but each of the 20 cards will be locked inside the pack and labeled," Wizards said. At launch, Jumpstart includes about 500 replicas, which are configured to include up to 20 different 20-character cards. There are also brand new cards designed for the Jumpstart format, all of which are legal in other modes of play.
Jumpstart includes 37 new cards, but it will not be legal for playing in Standard, Pioneer, or Modern. Instead they will be limited to Legacy, Vintage, and Commander. The pre-release weekend is scheduled for June 20-21, with regular sales to follow.