Marvel snap is a very good card game which recently left Early Access and is now playable on Android, iOS and Steam. Unlike virtually any other digital card game snap
Released last week after several months in Early Access, Marvel snap is a free-to-play card game created by former Hearthstone Director Ben Brode and his new game studio Second Dinner. It has quickly become one of the most popular mobile games and is a favorite among some of them my boxEmployee. I’ve been playing it off and on since beta and think it might be my favorite card game for years thanks to its focus on quick matches, random elements and small decks. However, as part of this stripped down approach to a card game, Brode and his team decided early on not to include mulligans. And for that to work, a small change to Quicksilver was required.
Brode explained on Twitter that what makes card games fun is the variety. However, Second Dinner also wanted Marvel snap small decks, as deck building is often one of the biggest obstacles for new players. And the smaller the decks are, the less variance they have. To discourage players from just throwing away cards to get exactly what they needed – and to allow people to bluff with the snap mechanic – Second Dinner dropped mulligans.
As might be expected, the omission of such a popular and traditional part of card games caused some problems. According to Brode, people were always playing early builds of snap, They mainly complained about the lack of mulligans.
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“We knew once players understood how the cube works and how to fold at any time for a small loss of cubes, the impact of bad luck would diminish,” Brode wrote. “And also missing a drop-in or two snap is really different from other card games. There is no “tempo” in it snap. You don’t lose control of the board by not playing a card early. It may not be for the best, but you are certainly not doomed.”
Although Brode and team were confident that players would not miss the mulligan once they understood the game, the amount of early feedback about being unable to play in round one and not having a chance to trade cards was heavy to ignore. But instead of completely overhauling the game, the team made a single change. It brought Quicksilver into the deck that players start the game with
“Instantly [after this tweak] the mulligan feedback dried up,” Brode explained. “Who needs to mulligan when you always hit your 1-drop? Eventually, many players decide to trade Quicksilver for another card, but at this point you do selection to risk a bad opening hand.”
Brode ended the thread He explains that developers often have to decide whether issues are system-wide or just an issue with some content. In other words, does an issue require you to overhaul the entire game system, or can it be solved with a minor change, e.g. B. by forcing a useful one-energy card into the players’ first deck?
In this case, a tiny change to Quicksilver solved the problem without fundamentally changing Marvel snap. That’s good because I’m happy with how the game is going today, and don’t miss out on mulligans!