The next highly anticipated title in Capcom’s Monster Hunter
It was first revealed with a 90-second teaser at the end of last year’s Game Awards. Monster Hunter World seems to allow rideable companion monsters, similar to Raisebut with a higher level of hostile environments and fluid movement mechanics. As the trailer’s main character maneuvers through a desert environment, we got a glimpse of the improved monster density on screen and how the world might change in real time.
The trailer for the State of Play show focused on the dry desert biome that wilderness first trailer and gave us a first detailed look at the gameplay of the upcoming title. The player character is seen with the equivalent of a great sword, a common weapon archetype that is used in the Monster Hunter Games as well as a rifle and a flamethrower as they use a range of weapon skills against some truly fearsome new monsters.
One of wildernessThe most striking feature seems to be the changing environment, as seen in the sandstorm that hits the player mid-battle. The weather also seems to change dramatically – at one point a thunderstorm rages in the background of an epic encounter. Another great addition is a rideable companion that seems to change the game. It seems to slip in and out of combat seamlessly, and at one point even picks the player up to save them from a monster’s next attack.
Check out the latest trailer for Monster Hunter World below:
Monster Hunter: World brought the long-running series into the mainstream in 2018 when it Capcom’s best-selling game of all time. Monster Hunter: WorldThe environments were praised for their density, as well as the way monsters interact with each other as part of the shared ecosystem.
Monster Hunter Rise was first released on Switch in 2021 before being released on other platforms in 2023 along with a major expansion. Monster Hunter World tries to build on the foundation of Monster Hunter: World‘s massive and multi-layered biomes and pair it with RaiseThe focus is on optimised and refined movement systems to create a potentially hellish game. We will find out if it succeeds when wilderness lands in 2025.