After the failure of the Need for Speed Return Program in 2017, the Need for Speed franchise was temporarily suspended. In the meantime, developer Ghost Games refocused and focused on the core of the series: police, high speed, world adventure, and custom-and comes with an ancient waffle story. Need for Speed: Fanatics has its flaws [the integration with the police may be better], but it is an inspiring return that has paid off for the touchstone of many teams.
Although the story of street racers confronting corrupt police is memorable, the day and night cycle that governs your activity is attractive. You make money during the day and earn credit at night. You need two currencies to progress. Police are more active at night, and if caught, they need a lot of money and prestige. At the same time, you can gain more prestige by bringing the race together and drawing the attention of the police, so you can attract fate with "another race" before stopping at the nearest safe house for the night.
Even with the threat of arrest, NFS Heat's police officers are slightly behind other street racers [online or AI]. Police can be powerful, marshal a truck, and more police can make you fall, but it's easy to escape when they chase you in a race. Moreover, they are annoying again and again because there is not enough fixed time to increase their power and influence.
Palm City has Miami-like urban streets, industrial areas, and expansive hills built for rafting, including not only competition events. Finding collectibles and performing small challenges, such as smashing billboards, passing speed traps, and taking part in technical time trial courses, can all be rewarding. When you join an online worker, money and reputation multipliers are passive. The more everyone plays, the more money each person makes.
Need for Speed gameplay is centered around arcade racing, but I like that it still requires the touch of a racer. Many events in the world are suitable for different styles of racing, such as drifting and long-distance high-speed sprints, as well as the basic driving characteristics and upgrades of the car. I like to change driving style and driving style according to the situation. Sometimes I can surpass my competitors with the power of a car. However, the more satisfying moment is when I win with an underpowered car because I know how to participate in a race based on my riding characteristics.
For example, on a circuit full of sharp corners, high-end speed is not important. Instead, I bent down and won. In contrast, the purpose of long distance sprint races is to maintain top speed over long distances and drift on tighter turns. You have more time to make up for your lost ground, but you also have more traffic to invest.
Overall, the Heat played an excellent role in balancing many factors to keep the game running smoothly and exciting. Traffic density, things you can / can't crash along the road, cornering ability if necessary, and even a little rubber band can all work, but don't drag the game down or make it frustrating.
The upgrade of auto parts makes the range of standard [crankshaft, exhaust, etc.] very useful, such as auxiliary parts that weaken the function of police radar. Upgrades such as tires and suspension also help shape the vehicle's characteristics and make it more suitable for a particular race type-a great part of synchronizing with the gameplay. Decorative layer changes [such as editable decal layers and lighting effects] are also worth spending on the game [no micro-transactions] to make your investment worthwhile. Overall, I like to upgrade existing cars in the garage [thus making them more stable] and the occasional need to buy new cars to keep up with the difficulty of the game.
Over the years, Need for Speed has a different meaning. However, the Heat can well represent the team's overall performance. The police may be more prominent, for example, the world is not as interesting as Forza Horizon, despite the abundant inventory, but NFS Heat is the best iteration since Ghost Games restarted in 2015.