New demand has been stolenhily added to Conclusion 2 today you have players trying to navigate the regular season using the collected signals from the solar system.
Osiris, famous in some way not telling you about her requests, I got a new one as part of my weekly weekly setup called Exploring Coral Time. The only demand for players to return in time is to be found with Osiris & # 39; Sundial, and that's when dedicated strikers spent the better part of the day beating their heads in trying to find out the latest secret of the game.
Previous Corridors of Time delivery were completely linear, all except for the in and out of each sealed room. But in this case, alternatives have been opened, each with its own distinctive mark. Above the Raid Secrets subreddit, players soon realized that the directions in each room correspond to those seen around the four Obelisks included in EDZ, Mars, Nessus, and the Tangled Shore following Dawn's Startup Period.
Each obelisk shows a different hexagon made up of seven symbols. Those signs – along with the sign, the hexagon, the four-leaf cone, the snake, and the diamond with three drawings on it – are the same on each side of the door in the Corridors of Time. Tracking the doors in order, from the top right and working over time and inside, leads to special houses, each with a piece of clothing inside.
The signs displayed in the Obelisks seem to change every hour or so, but even though they have changed, the previous patterns still work to get into the correct daytime room. Players have been compiling a list of new codes as the Obelisks change, and so far there are six.
Even more impressive is the hexagonal separation of the pillars that sit below the rooms in each room. They have some of the markings on the center, followed by rings made of small pillars varying in length. Some rings have symbols, some are empty. It's unclear how these relate to the signs on the Obelisk, or the order of the rooms you pass through to get there.
The place is high and has a tomb in the center of it, but every time you look at it, you are sent back into the room. Players have some very expensive ideas about whose sword they are, based on references found in the audio files included in the PC version of the game, but right now, everyone is in the dark. Nothing helps distract from Conclusion 2 digest fatigue as a fun new mystery.