If you are part of the Nobody’s heaven Community, and you share screenshots of your world with others, you can expect a few visitors, maybe compliments for your sweet base. However, some fans log in and find that their space base is “infested” – covered in decals and items to create the illusion of a zerg-like creep.
The infestation is a big part of that Nobody’s heaven Lore, but this is not an event run by the developer Hello Games. This is a group effort by four players who have found a trick to “overlap” player bases with their own item. When an explorer forms a basis Nobody’s heavenYou turn off a base computer that is supposed to create a zone that “belongs” to a spaceman. This prevents outsiders from building at this point. However, some players have figured out how to interfere with their own base computer or add items to these rooms.
In terms of roleplaying, the infestation explains this as the laying of a spore and spreading spots of infection until a planet is consumed and a base is claimed.
“The purpose of the infestation is to spread,” the infestation said in a statement to Polygon. “Everything on its way is devoured and consumed. It’s up to the galaxy to decide how to react to what’s coming. “
The drawbacks of this approach are obvious – it means someone can log in and find that their base is difficult to access and covered with unexplained things. Lots Nobody’s heaven Builders focus solely on their bases and spend a lot of time carefully crafting the perfect archways and towers. Logging in and finding your base covered and cordoned off can be annoying, like the clichéd excuse “It’s just a prank, brother!”
The infestation, for its part, claims that all bases “are still functional and accessible to all visitors and that all structures erected before the entry into the bases remain intact and will not be destroyed or removed. Craters surrounding the base are the result of the struggle between the infestation and the defender. “However, once the infestation has spread to an area, it will defend it and attack other players as if it were protecting valuable territory itself.
For some members of the role-playing community, this is a clear case of harassment and grief, even if it is technically possible with the game mechanics. The Infestation disagrees and says of Polygon: “As for everyone else, you don’t need a permit to play with others in a multiplayer game. The roleplaying method of infestation may be considered unorthodox, but we have our own roleplaying rules that we adhere to. “
These rules are in stark contrast to the larger philosophy most of them have Nobody’s heavenThe role-playing community shares are all about collaboration. Most of the groups in the game’s fandom are pacifists or organizers – not destroyers, plagues, or warlords. From this perspective, the infestation appears more like a group of grievers taking advantage of the loopholes than a fun group of creative storytellers.
This conflict is exacerbated by the fact that the infestation deliberately pursues crowded or tall planets, such as a dense urban network of towers or a community gathering place. This is an effective military strategy, but terrible for the communities, especially because they have no real way of communicating with the infestation to ask for mercy, diplomacy, or kindness.
A Hello Games representative, asked to comment on the dispute, made the following statement to Polygon:
We take grief issues in the church very seriously. Each player has a number of personal network settings that are very powerful. Each network function such as text chat, VO, basic building and PvP can be individually restricted as a series of permissions so that nobody, only friends or the global community can participate in your session. Additionally, we support and track issues through a range of moderation tools both in-game and externally.
The spokesman added, “We are tracking a number of issues, some of which have been fixed or are in progress as of hotfix 3.37. As a result, players will see improvements in moderation and playing together over the coming weeks. “