At this point, I guess The escape Director Jeff Kaplan is sick of talking about the meta. It is an endless topic among the vocal parts of The escape community and a constant source of abuse. The meta prioritize some heroes, say some people. It changes slightly, some say, invoking MOBA style solutions such as hero selection and blocking Now Blizzard manages that balance workouts — including temporarily some heroes — to keep the meta moving at a pace like Tracer is about to be prepared by Reinhardt.
In new developer update video, Kaplan – forever “with The escape Party ”- looks how The escape he has, over the years, experienced a slow-moving meta-criticism. That, however, is about to change thanks to new measures being introduced. For one, the game will soon find a new "card" alongside a fast, competitive gaming browser: "test." It will focus on changing the game the development team wants to try – things like changing the balance and new approaches – And it will be part of a larger customer, not a public testing server. This means that anyone, even console players, can access it. "More players should be recruited to help us evaluate change," Kaplan said.
This will be accompanied by a change in the standard philosophy of measurement. Earlier, said Kaplan, the group focused on "resilience" between positions. However, now, they will be heading straight into the meta "more often, more." The aim would be to get the players "to release the meta as often as possible." If a series of measurable changes prove themselves to be too much. , Kaplan added that the team will not be afraid to go back “a few weeks ago.”
In addition, The escape add hero pools in the game's competitive mode. Hero pools, Caplan said, will serve as map pools, but, you know, for heroes. Starting in March, the selection of heroes will be disabled for play one week at a time. It will not be random, but rather, determined by the design team. Kaplan cited Orisa, Sigma, Mei, and Moira as a direct example of her head and not always. The purpose of the program is to "preserve the meta fluid" and to promote "hero diversity."
The escape The League will also include a range of hero pools, which Blizzard further describes in a blog post. Starting March 7, the league will release one tank, one support, and two casualties from the list every week. "Heroes will be randomly selected from a group of eligible heroes based on diet data from the last two weeks The escape Racing games – only heroes are playing regularly and can be taken out of the next pool of heroes, ”wrote Blizzard. This will certainly keep the teams on their toes, but it also means that players will have to do more work – more than just a workout plan and a three-season travel combinations – to stay ahead of the curve.
Kaplan was quick to follow the meta-change to the player's response, so it makes sense, if players never liked the meta – otherwise, the one who appeared before any now in trouble. It is notable, however, that Kaplan sings a very different song on the subject than before. Just last week, he agreed The escapeForums that "most players only get a meta through [the The escape League], ”once in an interview last year, talked about how some people will always hate the current meta, no matter what the genre is. Now, though, it's about focusing on the team's measurable efforts to improve upon it — and not, of course, on measurable changes that can directly affect the majority of players — and making sure it goes as often as possible. This is ongoing a long-running practice of moderating versions that favor a small, less competing than a broad audience The escape at first they tried to lure by sending messages in the hand of accessors and technicians passing through the traditional FPS.
Maybe if the meta changes weekly, people won't have time to go crazy? If nothing else, this promises to be interesting, and when the game has been around for four years and countless people have fallen off the wagon, sometimes you just need to push things.