Life sometimes feels like running a mile a minute. Shit doesn't stop, there's always a new problem, and your jaws are leaking forward. In those cases, it may help to focus on the little things. Like coffee. A trip to the store in the corner or a dirty cup from an office kitchen is like breathing for a while. New indie game Coffee Talk you hold that feeling. It's comfortable, calm, and a great break from your anxiety.
I first covered Coffee Talk in the year 2018. At the time, it was just a demo, but it showed a lot of promise. Coffee Talk it's pretty much what it says on the tin: you make coffee and people talk to you. You play as a coffee shop owner in a beautiful Seattle neighborhood full of orcs, elves, and a part-time person. Regular and new faces are seen in the store every day. You make their drinks and learn more about their health.
Coffee Shop followed by the 2016 & # 39; s format VA-11 HALL-A: Cyberpunk Bartender Action. All you have to do is mix the ingredients and remember the recipes. That game kicked off the cyberpunk world with the cumulative volume of 4chan meme culture. Many of the moments in it were heartfelt – I enjoyed designing them my second favorite game of 2016-But in retrospect, there's a real hot one there and there. I don't cry for anyone who started that game intrigued by the basic gameplay concept only to leave the content. VA-11 HALL-A had a mix of manic glitz and kadoti bar vibes. Coffee Talk it's refreshing and there are a few online jokes. Perfect for players who like the idea of playing bart games but don't get enough now.
Whenever a customer gives you an order, you need to select the right ingredients and mix them. If you make a latte, that's simple enough: just choose coffee and milk. Coffee Talk I'll do everything. But sometimes you need to add it. The customer may ask for something sweet or something to soften their cough. It is up to you to check your drinks guides and tests to find out what they need. As the characters return, you will begin to read their normal orders. Those become automatic. Three times he shot espresso, matcha latte and honey. Maybe add a little latte art as a treat. Excellent gameplay comes from rehearsing and learning more about the pros and cons of each customer.
Before I work on it Kotaku, I split my time between freelance writing and a full-time job as a barista. This has happened because I was determined to start hormones and healthcare seemed like a good thing to have. I got a job working at Starbucks in a New England shopping mall. It's hard to imagine anything exciting about working in supermarkets, skiing for drinks because of the world's most exciting coffee chain, but there are days when I miss it so much. If you've never worked a kitchen plate on a Friday night or opened a store at four o'clock, then you've missed it. You are often miserable, but there is something to be said for doing some goddamn work and seeing the immediate result. When you give someone their morning tea, their thanks are written on their face. You sure as you can't find that by publishing a blog post. (Editor's note: We didn't say no Kotaku reader who wants to send us a selfie of their thank you smile.)
Games like Coffee Talk and VA-11 HALL-A understand this. The rapport that builds between the bartender and the mainstream, or the barista and that one dude comes in at 10:15 daily, comes from sharing a brief moment of comfort. Repeat the process is enough, and it starts to feel like a meaningful relationship. Coffee Talk and intimate games fill their world with fantasy and supernatural as an easy way to get characters talking about certain issues – race, economy, family matters – but this helps to get a sense of reality and its true setting. Yes, it is silly to know that big werewolf officials love ginger drinks, but that is also not too far from the reality of reading orders to drink real people.
Characters customers in the real world. I still remember the old man who came in at the beginning of each day, turned back and neck up like a condor, asking for Piard-like tea for his “Earl Gray. It's hot, ”in a loud voice that made it sound like his bones would drown in the dust if he whispered. Not really a werewolf or a cyborg but very different from my memory. And while consumers may wander into the coffee shop talking about the misfortune of being a Delubus or pulling a Corporate Light pollution, they open up. This is how you end up as a 21-year-old woman describing a 40-year-old coffee-freak that even though she has a problem with the fact that her son comes out dressed, the parent will never stop loving his child. The advice behind the bar goes to a stranger who somehow felt comfortable enough to tell you something that might be a private option. You tell them what it's like, even if you don't have a fuckin '# 39;
Coffee TalkIt's the first game I played in months that truly relaxed me. I don't know if that's a pretty good endorsement, but it's the oldest one I can give you. It feels good to play. I feel comfortable, and I want to learn more about these characters. There's a sense of something I was missing, a touch of real-world experience I'm talking about. If that sounds good to you, you should take it. It's available on all major platforms and you can grab it with Nintendo Switch for additional chill information.