The PS5 Pro will be available in a few weeks promises “improvements” for the launch of over 50 games. One of them is The Last of Us Part Iwhich was shown in the first tech demo because the hardware runs smoother at higher fidelity than the current PS5-only version. The Naughty Dog hit and other blockbusters now reveal exactly what modes will be available to players who decide to spend $700 on Sony’s latest console.
The Last of Us Part IThe PS5 Pro’s improvements were explained in a this week List of patch notes for 2.0 can be found on the studio’s website. The remaster’s existing Performance and Fidelity modes will still be options, and each will run better due to the PS5 Pro’s more powerful specs. However, a new “Pro” mode also appears in the settings, which runs the game at native 1440p, upscaled to 4K using PSSR, while “maintaining” a target frame rate of 60fps.
This is the PS5 Pro experience as Architect Mark Cerny described in the original reveal. Instead of sacrificing visual quality for smoother frame rates, the new hardware can deliver the best of both worlds without compromise. But when it comes to developers actually rolling out updates to their games to take advantage of the Pro, there won’t be a one-size-fits-all approach and many games could still end up forcing players to choose between fidelity and framerate with less compromises.
Remedy Entertainment also recently revealed the PS5 Pro modes for Alan Wake 2which arrives in physical form this month, a year after publication. The horror thriller takes a different route than The Last of Uswith two modes for players to choose from on the new hardware. PS5 Pro Quality runs at 30 frames per second with ray-traced reflections and a render resolution of 2176 x 1224, upscaled to 4K. A PS5 Pro performance mode, on the other hand, outputs at 60 frames per second, with the base PS5 quality mode’s image quality upscaled to 4K and no ray tracing.
“If you have a high-end PC with the right graphics card, ray tracing is enabled Alan Wake 2 “Looks great and we’re excited to now be able to bring ray tracing to the Pro thanks to improved hardware,” the studio wrote in a blog post. Thanks to PSSR AI upscaling, the team decided to focus more on the “signal quality” of image playback rather than just adding more data. The post continued: “These updated settings provide the Pro version of Alan Wake 2 with a fast response time combined with a sharper and better quality image than was previously possible.”
Lies from P is also taking a two-pronged approach to the PS5 Pro update. According to director Jiwon Choi, the improved quality mode will increase the frame rate by “30 percent.” told Eurogamer Today. Advanced Performance Mode now supports “full native 4K resolution.” Instead of getting a single “best” mode, last year’s was critically acclaimed Dark souls-inspired game will basically just increase the performance of its existing games.
“We believe that frame rate really matters most in a premium action RPG,” said Choi. “The precision and fluidity required for this genre are crucial to the combat experience. Thanks to the outstanding performance of the PS5 Pro, we are able to maintain an optimal frame rate at 4K and ensure gameplay feels as fluid and responsive as it should.”
Dozens more games, like that Final Fantasy VII Rebirth And Diablo IVPS5 Pro enhancement updates are also in the pipeline. According to some recent practical reports from Digital Foundry, the Technology is more impressive than it originally appeared on the live stream. But the proof will still be in the final product, once it’s actually in people’s hands and running the games they actually want to play. The PS5 Pro will be released on November 7th.