One of the most well-known principles of theatrical storytelling is commonly referred to as “Chekhov’s Gun.” The principle suggests that if an element is introduced into a story, even if only casually and in passing, it had better prove significant in the end. Or as it’s often summarized: If a gun shows up at any point in your story, it had better go off at the end. So when a weapon appears at the start of my playthrough of the narrative game Housing history