We've all spent the last few weeks thinking about comfort games – games that make you feel comfortable even when life bothers you. Surprising last year What remains: From the ashes is one of my latest console games, but a new survival mode from $ 9.99 Swamp of Corsus the expansion gives the game a new life by taking me out of my comfort zone.
And what I'm missing out on is comfort, I get an appreciation for the intricate plans of this game, as well as my ability to rediscover something I love with new eyes.
What is survival mode?
What remains: From the ashes is a third-person shooter with a clear influence of Dark Souls. It's a challenging game that pushes your boundaries, while allowing you to enjoy a few safe spots scattered across the track. You pass through different parts of the world – with random seeds, so you never know which bosses or holes you'll run into next – and then carefully shoot, hit and show your way through many actions in the campaign. Since its launch in August, I've hit the co-op on PlayStation 4 and Windows PC, and I've changed parts of the game several times to fight with different bosses and collect new pieces of crap.
But here's the thing: Most of us fall through the wall with our favorite games without even realizing we are doing so. Swamp of Corsus it reminds me that I was in some trouble, even though I was enjoying it, and it shows me how much of a game I've lost by sticking to my favorite way of playing.
Survival mode changes the rules, making sure I try new things. Instead of throwing in the first act of It's still over, my colleague and I start at a small place. We have little money, but we are completely naked – no weapons, no armor, no airplanes, no hin & # 39 ;. We spend some of our money on vending machines scattered throughout the hub. I carry a weapon called Coach Gun, a machine gun, which I have never used before. I have no choice: My options are limited, so is my money.
We enter the world, branding the prices we can afford. But instead of starting in a ruined city, there It's still over Traditionally first, we come from parts of Corsus – a place that is set aside for hours in the game. We see time count down in the top left corner of the screen, and that the timer is dangerous: Enemies, including bosses, all become extremely powerful when they hold down to zero, and then reset.
We hurry to this area, pick up books full of sympathy, and kill enemies to help us increase power until we are stronger. The common areas of these things are no longer playable – everything is spread in new ways. And the longer we explore, the more and more enemies become difficult. To ensure that we still have opportunities to fight for the next employer, we definitely miss the upgrade. You cannot search every nook and cranny where spending that time means that our enemies will grow stronger. We may not be as strong as we would when meeting with each manager, but in a hurry, we can make sure that those appointments will not be killed the way we would if we had taken our time.
We get in the ditch, push over some more development, and face the boss. This is what we have seen before, and we use our time to dissolve the life of the employer before the war becomes more difficult. You've won, we're taken back to the harp with lots of money, and new weapons to buy. This was the first leg of our endless journey, and the next time we enter Survival mode, nothing is the same.
Which is the whole point.
Elasticity remains
My roommate and I didn't know what we were doing the first time we played It's still over last year. We have tried different weapons and loading until we fought like a fat machine. We are both in our own ways now, after beating the game on multiple platforms. We know our favorite guns, our favorite armor, and our favorite officers. That is a concept we have fallen into; we played the same way all the time, relying more on familiarity and remembering enemy attack patterns than pure ability.
But the survival mechanism is devastating that can work so hard to build. All my refreshments are gone in this mode, and the vending machine only offers a few shots at a time, so the chances of picking up something I'm used to are slim. We are constantly forced to try new things, without the comforting comforts of our favorite weapons or the tricks provided by our favorite skills.
Maybe we run away and devise strategies based on what we were used to: Maybe I would let him carry a gun, because distance is his style, even if it means I stick to something like a gun trainer. But in the next move, we can find guns that no one is familiar with, or the most difficult weapon we like to use, and this gives us two options: We learn how to use these tools effectively, or die with effort.
I used Ludwig & # 39; s Holy Blade every time I was hit The shedding of blood. This weapon has become so familiar to me that trying anything else seems wrong. Use something that burns faster or slower and that hurts more or less than I usually feel like trying to run a normal track without using my one legs. Muscle memory becomes useless.
Taking my weapons forced me into a different style of play, which I almost did. Working enough on a particular building is not enough; this survival mechanism forces me to try to carry as many weapons and playing styles as possible if I have to do it right. The basics of my gaming should be perfect if I do not rely on my design to make up for any weaknesses in my process. It's a different way of doing it, which leads to a higher level of ratings, and gives the game a second life to me and my friend.
If I use the same load all the time, that fun thing slowly goes away, until I find something that makes me more comfortable than challenging me. If I want to treat me well It's still overSurvival mode, I need to change my overall abilities It's still over player. But I'm a creature of habit, and I'll be back to my favorite weapons if the game doesn't force me to give up – which makes Survival mode such a powerful tool.
This expansion makes me realize that I had found freedom, instead of the good, and now I have the tools I need to get it the best. That kind of challenge is not something I want in every game – or even in this one It's still over for my first time through. But if you've played a game so great that you won't be surprised, but you still love the feel of the game and the excitement of the fight, sometimes you long to feel new. And this mode will ensure that you get a lot of new experiences, for better or worse.
Survival does its best to recapture it What remains: From the ashes to something that feels normal while also forcing me into new, uncomfortable situations with uploads that don't know exactly how to use. That uncertainty forces me to challenge myself to develop new skills, creating a new learning cycle that makes the old game feel like new information. There is nothing more exciting than performing your favorite game, and this expansion offers an unexpected and new way of sorting.
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