Having enjoyed the re-release of the title Resident Evil 2 released by Capcom a year and a half ago, how could we gladly accept the same treatment for its sequel, which is also a game of twins, not twins, time and plot. On April 10, Resident Evil 3 arrives, without Nemesis in the name but it is well documented on the cover to show what the destruction of Raccoon City will be like with more action. You're tired, moreover, with the new multiplayer mode of the asymmetric Resident Evil: Resistance, which due to its structure is analytical separately.
Jill Valentine was our first heroine of the epidemic caused by Umbrella Corporation. In the Spencer Mansion incident, he is paired with Chris Redfield. As the months went by, he disappeared, but he was left in Raccoon City and found well, making him a victim of the drug business. Resident Evil 3: Nemesis kicked off the heroic and heavy side of this special unit, ahead of his new travel partner, Carlos Olivera. Although mathematically it goes after the famous Resident Evil 2, both of these accounts make up the same events, but it was the last one that lived up to all the fame it had when it was released.
Resident Evil 3: Nemesis, did not have a compelling drawing of puzzles either with such a fake plan or with templates-like settings. It was a simple, short and straightforward article. And with high volumes of action, though it kept the style of the fixed cameras and standard robotic movements in the series in those days. Nothing about the RE4 format and after all But he had something better, that he was a persistent and immortal enemy that caused many Game Over at that time.
Capcom has taken that stuff to the centrifuge with its new RE engine that turns everything it touches into gold. It seems true that he was able to provide a layer of photorealism and credibility to the materials, objects and people, as each example surpasses the previous one. The new Resident Evil 3 looks like it doesn't have much work after the second one, and the technical invoice doesn't work. Everything it looks and everything it sounds, makes it beautiful and very fluid. However, again, it does not reach the level of detail provided by the jewel in the crown.
It does not mean that it is not enough to make a good game. On the contrary, the design team has used this time for some lack of personality of this section to change the newest version: it is not just a re-offer, it is an original redesign. Everything is partial or completely new, from start to finish. Resident Evil 3 follows the same thread, but puts the old stuff in the right mood, forgetting some old and me new. When you move to places that do not sound as usual, it's just because they didn't exist. Even if you return to the police station with a smell like RE2 Remake recycling.
Buying out, it's playful, because the result was good. Thanks to all these licenses and the excellent cinematographic work, Capcom has been able to create a strong and complex story where the characters gain more prominence. Honors, of course, are historical events so that everything can stay the same as it should in the standard arc of Resident Evil.
The person who has benefited the most from this new approach is Jill. He was a rebel and now is bigger than ever. She was a strong, strong, aggressive character and now weeps her old man a thousand times. Its creators have confirmed that its new feature is more responsive to their needs, and that the wags are taking STARS to these few hours of real-time (and time-consuming) storytelling. It was also time to give extra space to Carlos Olivera, who has been on and on for the second time in the game. He hasn't been able to get down to a more active role than he had, his proper intervention in the episode is similar to the one he already starred in (but it happens the other way) and he only has one moment of significant play in front of a team that really excites him.
Between these two we must bow down to Nemesis, Transparated in an attempt to control him as an endless natural weapon. This bicharraco not only represents any attack, and can use weapons, so encounters are frightening or even death. Its existence is frightening because we know it destroys us (although its artificial intelligence seems to have lasted in 1998) but which causes a great deal of shock to its appearance. The composition of each part of his transformation is remarkable and shows how he loses his conquered roles after defeat. As satisfying as it is to flame it with igneous seeds.
Nemesis's best command is to kill STARS and since only Jill is left, he then pays her. Resident Evil 3 The startup starts with a new, excellent and scary event, that shoots your adrenaline. And if you spend it all at once (in less than eight hours taking almost everything), you may not be able to lose your beat. This relationship between the two, this difficulty between getting up or running away, gives the rhythm a rhythm that they no longer had and in fact, no one else in the series. With the exception of puzzles and without the key buttons, all the progression is pure shooting or running away from food left on the map.
As the plot has changed a lot, the game world is also very different. Capcom has created huge gaps using the opportunity to go out and play a little by going here and there. There's not much to explore, the secrets are close and the characters never go down if you use them right. The character control is excellent, with just the sight of the eyes that makes you feel comfortable and the rest of the intensity remaining that reminds us of Resident Evil. Dodging is not easy, the window of opportunity is small, so it will make the difference between being hygienic or spending time on treatment. According to his suggestion, this benefits us further from the new and targeted camera. However, normal hardness is measured well, enough to pull and die a few times, but never feel trapped.
When you finally get on a helicopter and get out of there, leaving the sweetness behind the smoky face, you feel so satisfied. Though it's all new and very exciting, Resident Evil 3 leaves that old flavor of the finished, game-packed game you can take out of the console and never play again. This is definitely not the case, as there are several additions to give you a second and third ride, and unlockable upgrades at points that look like they'll cost you less. And we have Resistance, which should be a real reason to come back daily.
My unknown brother, the one who is different, is very popular. But there is no second, because it is very clear what it is like and what is being offered, and as it is back. More appealing and more useful with new controls and camera. It's a short but very scary horror game, one of those that asks you to slow down for a long time and deep as soon as you're done.