Geralt of Sanctuary

Riot & # 39; s details shooter details revealed by CS pro

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Riot Games has revealed its mysterious shooter Project A back in October 2019, but keep the details of the secret games carefully monitored. Now it looks like the company is showing up Project A for a few people, including Rating-Strike: Offensive Worldwide commentator HenryG, who managed to share a few of his own the first appearance of the game on Twitter.

One of the first things HenryG notes on his Twitter thread is that the game hears very similar to CS: GO should he give a quick comparison. What he played showed round-based games with five-on-five fights, all wrapped up in a tricky shooting pack. He notes that the games he played require 12 rounds for each team to win the game, had attackers and defenders who changed during the game, and the maps had two bomb locations – the description is almost the same Be proudDefuse, the most popular and popular game mode.

Despite the fact that the game is based on intelligence and skills, that is not the main focus as it would be on games like The escape either Apex mythology, he said. Lots of skills look for the players they bought at the beginning of each round, as well as buying weapons. Based on Definitions of HenryG, it sounds like the skills will work just as well on accessories like vapor and flashbang gloves available CS: GO, they are simply more of a world.

While the skills actually sound impactful, HenryG described one situation when using it movement abilities to hold the opponent in before entering to finish them off, it looks like they will be decisive power in many cycles.

"You can have a great time playing without relying too much on the skills to help you in your game," write to Touch.

The reason for this is that weapons themselves are especially deadly. Instead of similar games The escape where a few characters can offer a single kill and skills that determine how almost everything plays out, HenryG also tweeted that most of the guns in this game will drop the opponent with a single shot. HenryG also points out that each class has access to the same weapons, which means you can choose if you want to play in larger quantities than other style games.

Finally, HenryG mentioned how much he liked the map design Project A, notes that it sounds like it follows the philosophical forms of design you have made Be proud maps are the age icon.

In he wrote maps, he wrote, "They are well-designed and follow the usual Counter-strikeque (sic) routines and chase points. By focusing on the gameplay element, instead of the aesthetics."

HenryG also says that he will be able to reveal more details about the game in the future, and create more content around it, but that he can say all this. One of the Last tweets, leaving fans with this inspiring information, "(Project A) is the best game I've played since CS: GO. ”



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