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Rise: A Simple Story

Rise, simple, story


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Rise: A simple story is Piccolo Studio's first game, a small team that was recently established in this lively development area of ​​Barcelona and its metropolitan area. Just this time a year ago, we were still shocked to receive Gray's miracle. Without another game that follows the same artistic, narrative, and technical quality roads, 2019 will not end.

Because of its appearance, it reminds us of Thatgamecompany's adventures (such as Journey), but has a Gris-like configuration where the main mechanism is the ability to control and disturb the environment. As the name suggests, Rise: A Simple Story is simple, there is only one thing. But this is not a negative meaning, but a synonym for lack or emptiness. Instead, the Catalan studio has made many very successful design decisions to create it, and has relied on several independent games to revolutionize the industry in their own way. Both mentioned, as well as elderly travel, torn or lost ash can be found.

The rise begins with the protagonist's funeral, and then places the player in the same person's skin or halo, and accompanies her through sad, gloomy but calm memories. All you need to do is time travel. For example, move on to winter to take advantage of snowy mountains and reach those inaccessible places in spring or summer. This manipulation mechanism also allows you to make use of the sun's rays and its effects, make sunflower fields dance around the figure, and by the way become a climbing platform.

Because this spirit changes the size. Sometimes it looks as big as a person, but sometimes it's like a pushpin. As a result, not only the perspective changes, but also the appearance of the scene itself. Therefore, he will make you happy, changeable and avoid monotony. Between these techniques and this world, gain some magic that exploration is natural and can inspire curiosity and attract you.

Rise: A Simple Story

In theory, "Rise: A Simple Story" is a platform game that occupies a large proportion of puzzles and is played as a dream, it seems that the camera is fixed. It's easy to understand why: because it is possible for the designer to direct the second victory and lead the player to the most important moments, those feelings that make the character grow and empathize. Nevertheless, in the last part we encountered the problem of fixed angles. The reliability of the platform also has some complex issues, because it is not always easy to calculate the distance between points using these angles. But the rest, you play bad habits.

The soundtrack was signed by David García, and because of his work on albums like Hell's Edge: The Sacrifice of Senua or Frost, he had to fill the closet with prizes, and he was sure Will get more for Arise. It blends visual beauty and takes Arise to a high level. Every melody and every second of music makes you emotionally nervous without even leaving the screen. We recommend that you wear a helmet and listen to it so that its sound is completely enveloped. His speech is elegant and simple, full of personality, forcing you to stop and meditate from time to time.

The memories that make up Arise's content may be anyone's. Love, loyalty and nostalgia are some of the problems that are happening, just like in Gris or The Old Man's Journey, and they are deeply rooted in people because of their majestic direction and many techniques for dealing with them. Rise: One simple story is one of the independent jewellery that caught you off guard and impressed you, which is why we recommend it.

Rise: A Simple Story



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