Rising announced for mobile, Bungie is loosely involved

It has been rumored to be in or around development for years an increasingly broken one Bungie, Destiny: Ascension was a poorly kept secret for a few months. But now it’s official: NetEase is announcing the mobile game today and the first close alpha begins next month.

Why NetEase and not Bungie? Because once again, the rumors have pointed out that it is the Chinese company largely responsible for Determinationis the mobile incarnation of Bungie rather than Bungie itself. This is made quite clear by the announcement video, in which Bungie lead producer Tritia Medrano says: “We here at Bungie are so excited that NetEase invited us to be there when they launch their announce brand new mobile game…”

It was of course NetEase that was also co-developed Diablo Immortal with blizzard.

Destiny: Ascension

Bungie’s role appears to be to “support” NetEase, confirming rumors suggesting the developer withdrew the project a few years ago. Bungie employees’ hostage video-style appearances appear to be an attempt to appease the inevitable fan backlash.

Very similar in imagination Destiny 2 on consoles and PC, Uprising will be a third-person looter shooter, with all the PvP, strikes and storyline you’d expect, although it’s set to be set in a fairly convenient “alternative”. Determination Timeline” and before the events of the previous games.

The game predates the establishment of Hunters, Titans, and Warlocks, so the game’s Lightbearers will have a whole new set of class archetypes. It will also include recognizable modes – Missions, Strikes and six-player PVE – but will also add new modes of its own. We don’t know what they are yet, but will they be “immersive”?

Perhaps the most telling sentence of all, illustrating the bizarre nature of a Bungie-owned franchise developed by a completely different developer, comes when Caroline Wan, Senior Narrative Designer at NetEase, explains the relationship. “We are very grateful to Bungie for their great support,” she begins, making me wonder if there was an intensive collaboration. She continues: “Grants us the creative freedom to develop and promote our own vision.” Oh.

And you can bet there will be plenty of microtransactions. Although obviously nothing was mentioned about it.

Diablo Immortal has caused no small amount of controversy with his incessant nagging about spending your way to fame. Which is even more frustrating Basically it’s a really good gameand it stays that way even if you never pay a cent. Even though people paid pennies, this was a “free” game He earned a staggering $50 million in the first month. After his first year the time had come reported Having raised $525 million. It is inconceivable that there will not be a similar model Fate risesNo matter how unpopular it is with fans, the money will still flow.

The game is described as “fairly early in our development phase” but is complete Alpha testing starts on November 1st.

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