In 2012, a group of Ex-Critito developers who had worked on the Burnout series created Fireworks Games. They've released The Room, a tasty puzzle game featuring players using a virtual puzzle box that has an approximate location. The room was mobile-friendly and released many options that fully utilize mobile viewing. With Dark Matter, Fireproof takes its series to a brave new world of virtual reality, and the mechanics of puzzle mechanics translate well to this approach.
Despite a name that means something different, Room Games has grown beyond one room. During your trip to A Dark Matter, you visit an Egyptian museum, a ruined catalog, and a witch's shovel. Everywhere, you find strange contraptions and puzzle boxes, all of which you can cheat in various ways. The VR controls are logical and accessible because you simply have access to and hold objects through touch sensors, and I loved working out how each machine worked with my bare hands. After grunting through a series of snacks, I pulled out the lid and removed the sarcophagus and walked back excited and shocked. Elsewhere, I measured the symbols in the spellbook by adding the ingredients to the boiling cauliflower, watching in amazement as the pot called for a magic mirror.
The Dark Matter puzzle is full of supernatural views, but basic understandings are easy to follow. However, knowing exactly where you are next can be a challenge, as you can easily look for practical things if you are not careful. Fortunately, the Fireproof suggestion system is just a push of a button. I've asked for these tips to drag me to my next few times, but I've never felt like they are ruining puzzle solutions. However, sequential clues outline what to do if you stick with it completely.
At the beginning of A Dark Matter, the players took on the role of a police detective assigned to investigate the many cases of missing persons spread throughout Victorian England. However, as you dive deeper into these cases, you reveal a supernatural conspiracy involving an organization like Cthulhu and an ancient Egyptian burial ground. The story is less in-depth than the original thriller, and leaves you with some unresolved secrets, but I did enjoy the trip.
Black The story, which is lacking in structural development, builds on the climate. Even though I was playing The Room games on my iPad, I felt the occasional need to look over my shoulder. The dark story takes the plot areas to a whole new level. It's not a terrifyingly scary game; You don't have to worry about being attacked by monsters, but the atmosphere is not safe. On several occasions, I could not convey the feeling that someone was watching me. I even hesitated to take down the dark hall because I was not ready to face the unknown. A lot of the enhanced air this is due to the less immersion provided by VR, but the Dark Matter spirit is also very touching and enjoyable, and is almost worth the price of admission alone.
I always make time to play new installments of The Room on mobile, so I wanted to know how that formula translates to virtual reality. Fortunately, it is perfectly suited for VR, and the seamless narrative sequences make this a great opportunity for newcomers to get on board. The puzzle-box gameplay is ready for VR, and Fireproof's favorite locations should excite fans of the atmosphere of horror. In a way, Dark Matter is the only Fireproof feature on mobile, but I also hope it's the new beginning of this series in VR.