The Runeterra mythology opening beta is almost here. In anticipation of the beta coming into the hands of hundreds of thousands of players, developer Riot Games has released some terrifying notes for the first game. The notes show a change in the economy, a card change, and an icon of the handcuffed Riot suspects. The beta for Riot's new mixed-use card game starts Jan. 23 of pre-registered players, and Jan. 24 for everyone.
Here is a violation of open beta patch notesVery interesting reviews.
Final setup
One of the worst parts about game testing Runeterra mythology knowing that you will lose all your progress at some point. In open beta, developers also move the entire player account to zero – no locations are included, and your cards return to the default desk. But the studio has confirmed that this is the last card game reset. Any time or money you put into open beta will transfer to the finished product later this year.
Season listed
With the open beta, Riot adds Runterra mythologyFirst season listed. Players can build seating and see where they are between the best and worst players of the game. The season set applies just as well League of Legends – play games, win League points if you win, and lose League Points if you lose. As you go up the ranges, you will move from Iron, Bronze, to Silver, to Gold, and so on. Beta time lasts until Runeterra mythologyAn official release sometime in 2020.
Play with friends
With open beta, i Runeterra mythology the client now supports a list of friends. You can make friends while you play, add them to your friends list, and chat with them about the client. If you want to test out a new desk or just show a friend how advanced you are, you can also invite friends over one hour. If you also play League of Legends, a list of friends is a buyer – which means you can say which of your friends are listening to the cards, and where they are on the Rift.
New customization options
You can now customize your playing space inside Runeterra mythology. With the open beta, Riot brings a new board, inspired by each region Runeterra mythologySix states. In addition to the poro Good as an avatar for all players in preview links, players are now choosing T-Hex, Gromp Jr., and the Scaleder Guardian which is Scaled. Riot says more Guardians and boards are on the way, and you can change your style in the Collections tab in-game.
Riot also replaced many game cards with this new update. For a complete list of reminder notes – including card balance and bug fixes from preview attachments – scroll down.
Runeterra open bet patch notes
TYPES OF TEST
Since the preview market last year, we've redesigned the entire account of progress (last!) And made many different changes to the LoR economy overall, touching on everything from cash-related expenses to how much information you win. These changes deserve it (their own article) (HYPERLINK) – they've chosen all the background and details. If you are new to LoR or just want tl; dr, here is the short version (er):
- All account progress and content from the preview pages has been redesigned. There will be no account reset-One thing you get when an open beta is for you!
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We have reviewed the inflation points and purchasing power, especially to sync with price point levels in the Play Store and App Store. During the preview, we used the League of Legends & # 39; RP points as point guard, but with the introduction of LoR on the line later this year, we need to establish our pricing structure. In constructing that structure, we also reviewed regional price comparisons (especially between countries in the same shard), which means the rate of these changes will vary depending on your local currency
- Important note: If you bought coins during the preview, we reset any of the content you purchased in the currency and return that amount to your cash balance. Your exact currency number has changed, but we're sure you will at least more purchasing power as you did before (e.g. prices have changed too).
- We've changed Shard Prices and Rewards to maintain a 10: 1 ratio between Shard and Coin costs in content, and have made some minor tweaks to related shard prices (e.g., Rare & Epic 4th Edition Essentials, Common 4th copy a bit).
- We've changed the content prices on Shards & Coins to suit the above changes, but also with less variability (e.g., standard Commonccards are cheaper, Epic Wildcards are more expensive).
- Vault, Expedition, Prologue, and standard chest rewards have all been updated. Much of this is tied to the above changes, but we also intend to make Expeditions available to everyone to add an Expedition to Level 10 Vault token and making Shards a big part of your earnings The journey
- We've updated the XP rewards to help you improve without grinding – you'll get it now bonus XP for your first few wins of the day find more XP at a loss, while the benefits of XP will now close as you access more hours of LoR on a given day.
OK
From the beginning, our goal has been to create a card game with enough procedural depth and teamwork to support a skilled competition. Now is the time to see where you stand among the best players in Runeterra: open beta brings Calculated mode in the LoR.
Your ascent to the list begins with Beta Time, which will last until it starts. At the end of the season, you will receive a special Beta Season icon based on your highest tent achieved to remember your first climb in the LoR set.
- Calculated mode is enabled.
- Beta season (first LoR season) starts with open beta.
FRIENDSHIP, CHAT AND CHALLENGE
Being in a fully open beta means you need to see who is online and available to be crushed to play. Check out a new social panel that shows off your list of friends, friend chat, and the ability to challenge a friend.
Like, you can do it friend and chat with anyone on all three LoR shots now (United States, Asia and Europe) The challenges are within the shack only. LoR's list of friends and chat is built on a different service than challenge, and is shared between our games (e.g., and LoL), while challenge-and-action is game-related. While we've specifically developed support for friends that are shout & chat, LoR still has different shards (albeit smaller, bigger than LoL), which means different challenges and pools.
- Friends list has been added.
- Includes the presence of a cross-shaped game – See if your friends play LoL or LoR.
- Friend chat added.
- Friend challenge added.
- The social panel is in the slow process of moving forward, so expect some modesty early on. Here are some of the most notable known issues we plan on fixing our next issue in two weeks:
- Players can experience delays when entering or removing words from a block list.
- Players will not receive unread notifications of messages received while offline.
- Notifications of new messages are not properly dismissed initially in active conversations, but will follow a brief delay.
- Sometimes the client is unresponsive when they receive or accept a challenging invitation while doing other customer service (opening rewards, accessing Expeditions, etc.). Unplug the repair.
BOARDS AND GUARDIANS
We've added a new tab of collections where you can personalize your game experience. To get started, you can check out the first new boards (one for the current district) and the keepers (three more to join the original Poro). There's more to come, and you'll be able to collect, select, and rotate everything here.
- The collector's collection is integrated-open and manage your boards and monitors here.
- Loadout functionality for boards and caregivers has been added in every way.
- 6 new boards are inspired by the region
- Hall of Valor
- Arkoners Arena
- Iceborn Peak
- Clifftop Monastery
- Hextech Lab
- Cursed Cities
- Three new guardians
- T-Hex
- Gromp Jr.
- Burned Scapser
CARD MONEY
SYMPTOMS
Anivia (Level 1)
Cost: 6 → 7
Strength: 4 → 2
Health: 3 → 4
Old Text: You can't block. Attack: Make 1 feast on all enemies. (Last breath): Renew you into (Eggnivia).
New Text: Attack: Make 1 feast on all enemies. (Last breath): Renew you into (Eggnivia). Ascension level: You are enlightened.
Based on the inside play and the first two ratings, we found that Anivia was in a good place, especially when the players were all building their structure to use her powers. Usually, he was not stimulated by the less likely chances of the opposition participating. With these changes, we maintain his spelling / sacrifice encounter while giving opponents a very consistent opportunity to react. And, by re-working her into the enlightened porch, we think she will play a definite role as a tape artist / accompaniment. Finally, we heard reports that Anivia's makeup sounds annoying, especially her inability to block, so we've removed that feature and adjusted her stats to support the ice-wall feel and road-blocking playstyle that best suits her skills.
Anivia (Level 2)
Cost: 6 → 7
Strength: 5 → 3
Health: 4 → 5
Old Text: You can't block. Attack: Make Deal 2 on all enemies.
(Last breath): Renew you into (Eggnivia)
New Text: Attack: Make Deal 2 on all enemies. (Last breath): Renew you into (Eggnivia).
Eggnivia
Health: 1 → 2
Old Text: You can't block. Rise Level: Round Start: Turn me back to Anivia and Level Up.
New Text: Level Up: Start of the Round: When enlightened, switch me back to Anivia and Level Up.
Ezreal (Level 2)
Old Text: Nexus calling: Create zero cost (Escape) (Mystic Shot). When casting a spell, carry 2 on the enemy Nexus.
New Text: Nexus Calling: Create (Pass) (Mystic Shot). When casting a spell, carry 2 on the enemy Nexus.
Ezreal's rate was high slightly it is very relevant to games that end quickly, so we wanted to add a bit more skepticism to the "if this is" moment where he comes to Level 2 without affecting his full potential. Leaving the cost of mana in his transfer Mystic Shot will not affect him early while keeping his spell of the game too late to beat the real sign of skill.
Vladimir (Level 1)
Old Text: Rise Level: You had 6+ other survivors from the damage.
New Text: Rise Level: You have 6+ relatives who survived the damage.
The development of Vlad's level was not keeping pace with his copies. This little buff fixes that problem.
Tryndamere (Level 2)
Old Text: (Overwhelm) (Horror) (Difficult)
New Text: (More)
Tryndamere was just a very difficult person to deal with at Level 2 and forced a contact window to deal with, especially when he was "embarrassed" by a Thresh or a ramp spell. Removing Tough should give the midrange decks a better applause from working with him, and also make Barber King King a little less aggressive in Expeditions.
FOLLOWING AND PLAYS
Battlesmith
Creativity: Normal → It's not normal
This change is aimed at Expeditions, where Demacia and Elites archetypes in particular have been in bloom. This container reset has been done and that now would be the right time to use the rarity adjustment as a balance lever rather than stat / effect tweaks. To save the remaining money in Demacia, we move again Silverwing Vanguard from Rare to Common.
Fleetfeather Tracker
Old Text: (Challenger)
New Text: If you call another competitor, give me (Challenger)
The Tracker is the most commonly used unit, setting the dangerous barrier for Demacia-one. By providing the functionality of Challenger's cheap units, we make you work less to turn on bird power.
Avarosan Hearth Guard
Health: 6 → 5
Heartherv was quiet is one of the best things to do in your deck that is a great ramp-a-blocker, reliable attacker, and long-term value producer. It has retained its inaccessible power while reducing its life to give opposing units a better chance of getting along with a unit that already produces such a large amount of board.
Catalyst of Aeons
Cost: 4 → 5
The Catalyst has given us a much wider ramp and has continued to stand at 4 mana, allowing it to consistently adjust the curve ramp decks you want on Turn 3. Throwing it down to 5 gives you time for stairs to engage on the sidewalk, and more space to add tools to climb strings on the stairs next time. It also separates the Catalyst from the Wyrding Stones, making your installation both at the desk rather than optional and less auto-install.
Abusive Stones
Health: 4 → 3
When we reduced the power of some of the important cards on the mountain deck during the last preview, we gave the Wyrding Stones a lump sum to compensate for its health (in addition to increasing its cost). Life 4 is an important way to survive at least the fight or, especially since the camel trails are supposed to be after a while, so we restore the health component.
A drink of clouds
Health: 7 → 5
Old Text: Your (Burst) spells cost less. (Illuminated): They cost less than 2.
New Text: (Burst) spells cost 1.
Cloud Drinker is a dangerous combo episode, but it has been widely used as a major blocker to protect the combo strategy, and thus shortens its life. It also eliminates the "good" effect of Enlightenment, which was long-term (enabling unlimited / end-of-game combos) without sacrificing much of the illuminated tactics.
Flame Chompers
Health: 1 → 2
Our previous nerf at Flame Chompers (dropping its life to 1 from 3) was intended to make sure that it would only be able to tie one enemy unit without assistance. However, ol 'Chompers eliminated a tad less thoughtful in 1 life (especially in Expeditions), so we split the difference.
Rear Alley Barkeep
Strength: 2 → 3
This context includes the Back Alley Barkeep and all Piltover & Zaun cards below: P&Z has been hard at Expeditions, and we've found some clues to some of the cards, not starting the realization that should boost P&Z consistency in Expeditions without any impact unsuitable without mode.
Boomcrew Rookie
Strength: 0 → 1
Chempunk Pickpocket
Strength: 2 → 3
Chempunk Shredder
Strength: 4 → 5
Parade Electrorig
Strength: 3 → 2
Health: 3 → 4
Plaza Guardian
Strength: 5 → 6
Health: 5 → 6
Sumpsnipe Scavenger
Health: 2 → 3
Used Cask Dealer
Strength: 2 → 3
Rekindler
Strength: 5 → 4
Health: 5 → 4
A straightforward power-back reduction does not need to come with a body that is too strong at a cost. We have rearranged the text for clarity.
Wraithcaller
Health: 2 → 3
Old Text: (Recognition): Call a (Mistwraith).
New Text: Terrified. (Recognition): Call a (Mistwraith).
Mistwraiths are nice, but the porch is a little weak. We hope that destroying the Wraithcaller will make the dedicated Mistwraith booth more satisfying and playful.
The display
This is where we talk about things that we think may require tweaks based on our gaming data and internal testing, but are still exploring how they are being updated.
Disable (and Elusive dash)
Deny is the key card that helps keep the LoR a running game, but its increased efficiency can create the opposite effect – making it difficult to properly communicate with the decks that it plays. Obviously this is the whole point of Deny, but it can be problematic especially in terms of strategies that require fast interactions to survive (such as Elusive-heavy builds).
We are currently discussing possible changes to Deny that may maintain their role, but in a more balanced way. One option increases the cost of Deny's mana, but has the important effect of removing it from the "spell cast" range.
As for the aforementioned options: we've seen them very strong (or offline), but it's hard to see which cards are the problem. Only removing Elusive from units doesn't help, because the keyword actually is increasing in power when exposed less frequently to competitive levels (less incentive to bring about the correct removal, and fewer Elusive builders). We continue to look, and will take the initiative to evaluate if we 1) decide it is necessary, and 2) find the right person for the internal audit.
Visible, minor tweaks and clarity
- Reviewed
- Heimerdinger level-up results updated.
- The Super Mega Death Rocket is now solving it very quickly.
- "Play" → "Call" (can now be successfully built, raised, etc.)
- The Legion General
- Greenglade Elder
- It is now solved when the game is immortal (e.g., Tryndamere). Still "fizzles" when the target is removed.
- Take a closer look
- Abuse
- Ethereal Remitter
- It can now be played with a full board of units
- Navori Conspirator
- Ravenous Butcher
- Ancient Covenant
- It now requires an open unit area
- Power
- Ready for your attacks -> (Rally) (keyword)
- Katarina (Level 2)
- Lucian (Level 2)
- Pursuit Outside
- Pursuing Without Lucian's Deficiency
- Shunpo
- Tianna Crownguard
- Garen (Level 2)
- And now it takes a break from the cycle where you already have an attack token.
- Text is updated for clarity
- Shark Chariot
- Rekindler (also received stat change – see above)
- Changes in salons
- Silverwing Vanguard has changed from Rare to Custom.
NOTE & DOCTORS
Something we always heard during previews was that our UI token attack widgets wizards were very confusing (swords everywhere!), So we combined them into a single new widget found in place of the old attack symbol.
- The startup icons (shifting sword and shield) were removed from the board and replaced by a new indicator under the attack symbol.
- The attack token (next to mana and button) has received a revised look and now also marks the first step.
The vision of light
As we mentioned last time we added the ability to see stadium champions through the game's panel panel, one of our long-term goals is to increase the excitement and interaction that musicians each player chooses to bring to the game. This patch, we have two new features that aim to highlight hero options and level progress during the game.
- A pre-professional ceremony
- Players will now see their dance champions on their rows while in line, and their opponents win when they are the same.
- Just before the mulligan, players will now be able to see the specials and regions of each player's wall.
- The game decoration screen now allows you to click on a professional image to see the text of their cards and related cards.
- Identify bugs for level development
- Players who can make maximum progress from your stage (e.g., Ezreal, Hecarim) will now appear to show both of these players when progress is being made in their reach.
- To avoid revealing details, these pop-ups occur regardless of the number of copies left on your deck.
MISCELLANEOUS
- RAM usage improvements
- Keyboard shortcuts added
- Spacebar: button
- A: attack all / retaliate all
- Esc: open settings menu
- Time zone locations
- New quests / recollections, Vault opening, and Expeditions availability are now updated at local time intervals (rather than single, global) times based on the shack you're playing.
- The journey
- Various tweaks to archetypes
- The trading of rational choice has been improved
- Development of teaching
- Various cards have been updated.
- Optional tutorials have been redesigned to have a better flow (thanks9 day!).
BE A TOP
- Buying cards with wild cards or shards doesn't it's a vision update your wild card or shard amount (actual value is always correct). This issue will be resolved by our next limited edition in less than two weeks. Until then, changing pages within a client (e.g., going back to your desks, then back to the deckbuilder) should fix your values.
DISPUTES
- Fixed an issue where Vault was sometimes not wanted.
- Vaults can now be claimed immediately if you play when expires, rather than require a new login.
- Fixed a problem where occasional Expedition tests could be completed after winning seven.
- Fixed a rare problem where players could lose their sales list after a game.
- Flavor text instruction cards now show it well.
- The Heimerdinger lesson reaches its peak now when spiders are killed.
- Fixed some post-game delays in volunteer lessons.
- Optional tutorial should now render XP correctly.
- The Shady Character & # 39; s VFX should now play well.
- Balesight & # 39; s Obliterate VFX should now be properly displayed on the cards in hand.
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