Western audiences have largely failed in the Japanese Sakura Wars endorsement. This story-driven series has been around for almost 25 years, along with its heyday during the Sega Saturn and Dreamcast era. This North American dating system became popular in So Long My Love in 2010. Now, a decade later, Sakura Wars is back with what Sega calls a "soft reboot," which improves its traditional elements, such as using action-packed combat. The result is a heartfelt journey that honors the legacy of Sakura Wars heritage while breathing new life into it. Sakura Wars & # 39; s tone makes up for its mistakes, creating positive experiences and compassion.
Sakura Wars is an exciting combination of visual novel, dating sim, and mech-centric combat. It takes place in Tokyo during the fictional version of the Taisho period, and there is a structure that shows the actors playing the theater while also protecting civilians from serious accidents. She plays as Seijuro Kamiyama, a former naval officer hired to lead an all-girls team to success and leave the military. One minute, you collect tickets for their performance. The next moment, you battle them alongside competitions in Olympic competitions to prove that you can better protect the world.
The plot is complicated, but Sakura Wars makes it work thanks to the good moments of the character, the exciting world, and the over-the-top viewer. The cast is superb, with a colorful personality, such as a bully girl with a mysterious ninja and a prodigy. Your goal is to build trust with a variety of young women, which gives you increased mobility and access to team attacks. I loved getting to know the various team members and reading their backstories, and watching everyone grow into a big family is exciting. Many of the second characters are fun to explore, and the unique and intriguing ways they are incorporated into the story are satisfying. My favorite part of the Sakura Wars is how it would make me laugh at its funny antics, like making me go wearing a funny mascot hat shouting "bwoooot !!" to passersby, only to draw my heart behind the revelations of how some team members have lost their parents.
However, be prepared for encounters that sound straight for a trope-filled harem anime, like accidentally walking a girl taking a shower. I don't care when the scenes focus on supporting and assisting my team with various safety issues, but communication options that allow you to skip body parts in different parts of women to reduce the narrative and the role of the main character to make a positive change in their lives. Most of these choices are optional, and if you cross the line you are often punished, but I have done it without all the power “I am tempted. Should I watch? ”Lines and close to their chest and hips. The elements of love in the familiar ricochet between being melodramatic and distorted, are also affecting.
While Sakura Wars survives the story and relies on selecting dialogue options under time constraints, it breaks that with exploration, minigames, and combat. For example, you may be asked to search for tricks to catch a thief, help out at a restaurant by remembering orders and delivering them, or going on a date with one of the girls. Having regular daily activities helps immerse you in this strange world and adds nothing to the norm, but then you also have these bigger, more life-threatening battles. It hits a nice balance overall.
The new trial-based combat allows Sakura Wars well, since it complements the story and adds some much-needed strength to the experience. At specific points, jump with your mech and hit enemy waves using powerful and light attacks. As you explore different holes, you also create a simple platform to avoid obstacles and reach new locations. They usually end up with a great boss battle and a slew of amazing cutscenes, especially in regards to showing action.
While I love opening my jets to cross the map, avoiding funny combos, and using cool group attacks, the valleys and these bouts all feel normal. I enjoyed when the place got shaken, such as when you were fighting a mech race, which turns out to be the best of the three. However, this new variant does not go far enough, and the battle does not have enough depth to keep things interesting, so there is harmony and repetition. At least these parts don't take long to finish, and they have cool storylines.
Sakura Wars is a difficult position to put into words, but those experiences are not always clear. It’s a fun ride, striking a good balance between its fun and exciting times. As a theater group, the performance does not always come together exactly as planned, but with a great deal of heart and sorrow to leave the audience wanting to be featured.