I move quickly and change my complexion as soon as I play ScourgeBringer. What makes the game stand out among many other similar topics is that, apart from the speed and accuracy of my movement, the game is easy to choose. This is exactly what you need when you want to feel bad immediately.
I play as a dog named Kyhra, a layered character who is best served by a sea of rubbish by her blonde hair. I was thrown into a small hole, each room connected to one another by locked doors. I need to hit and destroy all my enemies to pave the way. The key is violence, and fortunately enough I have many buttons.
Secondly I go into the room with my feet off the ground, and never again land when everything is dead. I begin my beating with an air strike towards the enemy. Khyra stays still as I pass through them with my sword, pressing the attack button as fast as my thumb goes. He stays very high, floating in the breeze, the movement of his sword seems to keep him flowing.
I run to another point and give them the same conclusion. I'm in the next room for 20 seconds, and soon I meet my first employer. These animals hold the key to unlocking each final boss of the prison, and teach the lessons I will need to deal with powerful enemies during the war.
A young captain of the first prisoner floats with a floating eye. I start the war in my usual way, run to my aunt and compare it to pieces. After just a few strokes, the eye of the stone flashes a bookmark above its head, indicating a great attack. I switch to my slow Slam attack and blink an eye to stop the attack from happening.
It also sends and works to pay for its ability again. After chasing the boss around the room, I repeat my Surveillance strategy every time it learns to attack, until I finally kill it and open up the boss room somewhere in the dungeon.
I see the plight signs appear above the heads of my regular enemies as I go e real manager. Instead of just eating their damage or speeding, I use my Slam attacks to surprise them, just as I did with the stone. I've changed my strategy; I no longer just push the button. I have one more instrument in my repertoire now.
The boss of the first hole is a stone golem, with floating hands and a volley of power projectiles to bring me down. Unlike the small boss, I can't skip each attack. I need to use everything I've learned to kill it. I toss, jump to the wall next to the cover, jump between projectiles and, upon seeing the exclamation point, enjoy the boss with great damage.
It's a race to bring down each other's lives, but the boss finally wins and I'm sent back to the hub world. I gather my thoughts, spend some of my favorite money I received from a small employer to improve my skills, and get ready for the next chase
Now I can get into the ground to be attacked, and my first shot is more powerful. And that was when they remembered me too had to the rifle, which fires bullets at great distances, and is excellent for empty explosive bosses has done more damage. The sword was so good I never bothered looking for options in my first run.
With my new skills, and knowledge of the mechanics that I had forgotten before, I am back in the dugout. I use my rifle to kill the eye with a stone very quickly, and as I kill enemies in the next room, I re-insert the ammunition of my rifle. I did a quick job of a stone golem, then ran through the portal to another hole. I'm doing better in this regard, but that's not my new skills. My fingers looked like they had found the rhythm of the game, and had a life of its own. I'm in the flow, and I love it.
In my two hours with ScourgeBringer, has never been too much for me, but I still feel comfortable with controls, like I've played them for years. ScourgeBringer
I walk away emotionally and, if something doesn't work out, I'm not re-analyzing how I'm not getting close to that one room, but the whole game. The game systems are strong enough that a small adjustment to my gaming style pays a lot of profit. A rewarding feeling that comes with far less effort than I expected. ScourgeBringer you are one of those rare games that takes you from scratch to short-term skill, rewarding you with consistency throughout your run. It is a course of attack to be badass, and even failure is fun. I always collect tips and data, even when I'm dying.
It only took me two hours to go from struggling to the first boss until I finished the third and final hole. But I don't feel cheated at how short this early access version is; I'm more impressed with how quickly the game has taught me how to win. No matter how sweet and cool it is ScourgeBringer looks practical, getting to that level of balance is a lot easier than you think.
ScourgeBringer I've never failed to make me look and feel cool, and I can't wait for the next pool to send me back.
ScourgeBringer is currently available on Steam for $ 15 and on the Xbox Game Pass.