April 22 marks a new one Sea of Thieves to stretch, Ships of Luck, a player-focused update. The previous interpretation would have been great, out-of-place enemies: kings of bones, deceit, volcanic eruptions, or megalodons – but now, man is a real beast. Rare is launching a new entry system that allows players to unlock new cosmetics and make more money. Holding? The new team rewards players for incorporating bone and bone cigarettes and hunting for their peers.
Back to basics
Ships of Luck it returns to the simplest floor of the building Sea of Thieves gameplay: take a trip from one of the NPC teams, keep searching, finish the quest, sell the spoils. This is the case almost every boat ride begins, and the fun comes when you see a new target on the horizon, be attacked by a difficult enemy, decide to rob another player, or otherwise start standing and smell the roses. Ships of Luck it goes back to that foundation and adds a reinforcing layer of rewards and incentives.
There is a high level cap with each group, and Emissary work is a great way to get new levels and cosmetics. Players opt in by raising their team's flag. This is very noticeable, and an important intel. The Merchant Alliance ship will be less tempted to plunder than the Gold Hoarders' ship, as the Merchant Alliance's cargoes can be destroyed, but the backpack cannot. The two ships of the Order of Souls that meet at sea have a strong motive for meeting. The Order of Souls ship will need to steal from island to island with a low profile, lest the enemy explode and start firing while everyone's hip is deep in the bones.
It's a very dangerous game
In the meantime, Bron & # 39; s Bones players will be seen worldwide on the map for everyone. They are a cat, and everyone who wants to do some honest business is a mouse. As it is an intrusion program, players who still find their sea legs are less likely to participate, and are less vulnerable to attack if they offer less money.
"Most importantly, we want the players to feel like they are gay in this world," he said Sea of Thieves creative director Mike Chapman in an interview with Polygon. "But I think a lot of players feel guilty when you hit a ship, when you can't fully enjoy the moment, because you find that Pirates are participating in the world. And you sink their ship and feel bad about it." The idea is to give these players legitimate goals.
Others Sea of ThievesRenewal is about filling the world and giving players something to enjoy with a few close friends, like the Tall Tales news campaign. Ships of Luck it's a grenade; it is Rare's attempt to deliberately wake up the pot and give players great incentives to risk and get better news on the schedule.
Adventure / Arena relationship
Rare returns to The Arena, the game's PVP mode. Arena gets a lot of work inside Ships of Luck. The ratings dropped to 15 minutes from 24 minutes, and players now have one breast to compete over, instead of the rest of their crowd spread across multiple islands. Players can only win by doing damage to enemy ships.
Currently, the Arena is maintained by a single team, and their assessment of the scale and features is all added to the standard, open world information. Firefighting boats, blbbuss bombs, rehabilitation of spouses and subordinates, and other critical but important activities were all originally designed for Arena mode. Sea of Thieves it manages to keep competitors and enthusiasts happy by chasing updates and interests aimed at both types of players.
All together, Ships of Luck is a masterclass of game-as-a-service. Many of the games that rejuvenate in the normal combat system and maintain the old stages are matched by experienced players and fighting back-to-back power. Rare has put many bucs of these issues back and forth and found ways to make old content new again.