Geralt of Sanctuary

Sound design at The Outer Worlds

design, Outer, sound, Worlds


Everything sounds better in video games.

This summer, I noticed the sound of collecting, or looting, or “picking up.” I was planning. gameplay video in a previously released building The Outer Worlds, and I've heard this The sound.

To be fair, several sounds are all played in sequence, when the player uploads a Marauder body. It went through my brain like a worm. I thought it was dominating. I played it during the tile convention and everyone was like, "OK, Simone."

So I continued to want to find out how Sound was made. On my trip I talked to the people who made The Sound: Justin Bell and Renzo Heredia from Obsidian Entertainment. And I have beaten grad design student Hallie Boyd with a critical background foley work and the philosophy that made Sound so fluid and satisfying to hear.

In the end, I decided to do my own sound design myself. I've learned that it's more complicated than it looks, though indeed it's fun as it looks. Watch the video to learn more about Audio, and see my creativity and sound design.

If you don't have one subscribe to our YouTube channel so far… Continue! We have a lot of videos to enjoy, and I recommend going out this video about the mechanic behind Kratos & # 39; s ax in the god of war, or this one on particle physics in the background Control.

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